HoRnEyDvL
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HoRnEyDvL last won the day on July 18 2023
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Nice to see a community still around the OGXBOX.
HoRnEyDvL replied to Whackyboy90's topic in OG Xbox General
Welcome. You should also check out our community on discord. So many amazing friends people on there as well- 1 reply
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Team Resurgent have just released Prometheos V1.4.0, a custom OS designed for various Xbox modchips. This update brings a host of new features and improvements, making it a must-have for modchip users. **What’s New in Prometheos V1.4.0:** - **Expanded Modchip Support:** - Added support for Aladdin 2MB variant modchips. - Added support for Modxo Official Pico, Modxo RP2040-Zero, and Modxo YD-RP2040. - **VGA Support:** VGA output is now supported, enhancing display options. - **Video Fixes for Xbox V1.6:** Issues related to the Xcalibur encoder have been fixed, improving composite, SCART, S-video, and component video modes. - **RTC Addon Module Support:** Now you can sync the time to your Xbox with the new RTC addon module. - **New Settings Options:** - Hide the splash screen via settings. - Set date and time directly through the settings menu. - Configure dual HDD support. - **FTP Improvements:** - FTP now supports a second HDD. - Fixed a bug that caused directories not to display in FTP. - **New Features:** - Added Invaders Mini Game. - Faster bank autoboot: Press eject when the Xbox is off to boot back into Prometheos. - Disk-related errors are now ignored, allowing for quicker booting into Prometheos. - **Bug Fixes:** - Addressed compatibility issues and slowdowns with certain Xbox revisions. **Get Involved with the Community:** The source code for Prometheos will be updated and released on GitHub, where the team welcomes contributions from the community. Whether you're interested in improving the OS or simply testing it out, your input is invaluable. *Please report any test results, bugs, or feedback through the Discord channel.* **Connect with Us:** - **Discord:** [Join Team Resurgent & CerBios](https://discord.gg/VcdSfajQGK) - **Patreon:** [Support the team](https://www.patreon.com/teamresurgent) - **Ko-fi:** [Buy us a coffee](https://ko-fi.com/teamresurgent) - **GitHub:** [Contribute to the project](https://github.com/Team-Resurgent)
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Team Cerbios has just rolled out their latest release, V2.4.2 Beta, for the Original Xbox (versions 1.0 - 1.6). This update brings several significant improvements and requested Dual HDD feature. --- **What’s New in V2.4.2 Beta:** - **Splash Screen Fix:** The "Dogs Are Back" splash screen is now corrected. - **Dual HDD Support:** This update enhances dual HDD functionality, with optimized UDMA settings for better performance. The updated settings allow users to configure both master and slave drives with ease. - **LithiumX Update:** The latest version of LithiumX enables browsing of the second HDD. - **System Stability:** General improvements have been made to enhance overall system stability. --- **Important Notes on Dual HDD Support:** Dual HDD support is a new feature for the Original Xbox, and you might encounter some bugs. Team Cerbios encourages users to test and report any issues through their Discord channel. Custom formatting of the second HDD requires FATXplorer 3.0 beta 32 or higher this can be downloaded from https://fatxplorer.eaton-works.com/3-0-beta/. --- **Dashboard and Software Updates:** To support dual HDD functionality, open-source dashboards need updates. Software without source code may require manual patching, and sharing patches with the community is encouraged.
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In a significant development for the Xbox homebrew community, Daniel Pinheiro has successfully ported Sonic CD to the original Xbox, following his previous achievements with Sonic Nexus and Celeste Classic. This latest project is part of Pinheiro's ongoing efforts to bring classic Sonic games to older consoles using various versions of the Retro Engine. Pinheiro shared the news in a recent update, stating that for the port to function correctly, players need to place the game assets in the same directory as the .xbe file. More detailed instructions and technical details are available on the project’s GitHub page. While this release marks a remarkable milestone, Pinheiro also noted that his next projects, which involve porting versions 4 and 5 of the Retro Engine, will require more time. He explained, "The next Retro Engine ports should take a little longer to come out, as I need to rest a little and focus on other points in my personal life, but I promise it won't take long to return with the ports." Pinheiro's dedication to reviving classic games on the original Xbox has not only allowed gamers to relive their favorite Sonic moments but also preserved the legacy of these games for future generations. His work underscores the enduring appeal and community support for retro gaming. Fans and followers can stay updated and contribute to the project by visiting the GitHub repository at https://github.com/danielgpinheiro/RSDKv3-xbox. Make sure to follow his thread below for future updates and discussions. Screenshots:
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In an exciting development for retro gaming fans, Daniel Pinheiro, who previously ported Celeste Classic to the original Xbox, has now successfully brought Sonic Nexus, a fan game, to the same platform. This marks the beginning of a series of ports that Pinheiro plans to undertake using different versions of the Retro Engine. Pinheiro's journey began with the desire to port Sonic Mania to the original Xbox, a task that requires extensive experience with porting games. Opting to build his skills gradually, he started with Celeste Classic, learning valuable lessons that paved the way for more complex projects. His latest achievement, the RSDKv1 port, demonstrates his growing expertise and commitment to bringing beloved games to classic hardware. Sonic Nexus was developed using the first version of the Retro Engine, and its port to the original Xbox not only allows players to enjoy the game on classic hardware but also sets the stage for future ports. Pinheiro plans to continue this series by tackling subsequent versions of the Retro Engine, which include Sonic CD 2011, Sonic 1 and 2 from 2013, and ultimately Sonic Mania. For those interested in exploring or contributing to this port, the project is open source and available on GitHub at https://github.com/danielgpinheiro/RSDKv1-xbox . This initiative not only breathes new life into classic games but also ensures they remain accessible on platforms beloved by the gaming community. Pinheiro's efforts are a testament to the passion and dedication prevalent within the retro gaming scene, and his upcoming projects are eagerly anticipated by fans eager to revisit their favorite Sonic games on the original Xbox. Make sure to follow his thread below for future updates and discussions. Screenshots: fo