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Dark Destiny

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Everything posted by Dark Destiny

  1. ~ UIX ~ VERSION LANGUAGE FILE SIZE Misc - RAR MD5 1.x 234.86 BM - 2c6e5130fabac1cbd885be6887e93222 Description Screenshot Download @ 1fichier & Mega [Hidden Content]
  2. ~ tHc ~ VERSION LANGUAGE FILE SIZE MISC - RAR MD5 1.x 113.12 MB EOL - 6514f156a417ab77ed9a7ce3907e479a Description Screenshot Download @ 1fichier & Mega [Hidden Content]
  3. ~ BlackStormX ~ VERSION LANGUAGE FILE SIZE MISC - RAR MD5 1.1 51.27 MB EOL - 0ab423ce797d7d59c8ef602de692d97d Description Screenshot Download @ 1fichier & Mega [Hidden Content]
  4. <--[ tHc-Lite ]--> VERSION LANGUAGE FILE SIZE - - RAR MD5 1.2 83.40 MB - - 59abec621ef6f7f394c4b53838d951b3 Description Screenshot Download @ 1fichier & Mega [Hidden Content] Topic Link : Click Me Development Status :
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  5. Upgraded CPU Consoles | How to patch your default.xbe (Correctly) By reddit user : Trojanvirusmusic This information is for people with Xbox's that have either an upgraded CPU or an overclocked/underclocked custom CPU frequency. I'm sure you're familiar with some XBE Patcher's floating around the net. It has come to my attention that they do not patch the frequency code(s) in default.xbe files correctly. To be completely clear, they do, but only in some cases, because they only patch one type of hex code. The problem with that is, there are multiple codes that could be present in any given retail game default.xbe. The reason for this will differ from game to game. Certain aspects of a game will be tied to the frequency such as the frame rate of gameplay, or even FMV's. As far as we're aware, every retail game default.xbe (and associated secondary .xbe files), references the expected frequency of the Xbox's CPU. Which is 733.33...MHz. The way we mainly edit .xbe files is via a hex code analyzer such as HxD. If you go into a default.xbe right now with HxD and search for the hex value "55C7B52B" you should find one or two results, (rarely more). That hex value is a converted decimal value that the Xbox understands. Here's the simplified process for that: Frequency (Decimal) Hex converted Endian swapped (inside xbe) 733333333 (Hz) 2BB5C755 55C7B52B As you can see, our CPU frequency is represented in Hz, as a decimal value of "733333333". If we take that and convert that decimal to hex, we get "2BB5C755". Xbox executables operate in big endian mode, which means we need to swap it's "endian-ness" which results in "2BB5C755" becoming **"55C7B52B". (**It basically just swaps each byte, (2 characters), around from start to end). We already know "55C7B52B" is in most default.xbe files. The problem here is that some game developers didn't represent the frequency of the CPU in Hz, but instead as something like KHz. So how do we deal with this? Here's an informative table to illustrate any possible combinations that may have occurred: Frequency (Decimal) Hex converted Endian swapped (inside xbe) 7333 (???) 1CA5 A51C 733333 (kHz) 0B3095 95300B 7333333 (???) 6FE5D5 D5E56F 733333333 (Hz) 2BB5C755 55C7B52B 73333333333 (???) 111301DD55 55DD011311 It's pretty unlikely game devs would've used the (???) values as they don't really numerically nor hexadecimally make sense, sort of an in-between point of core values such as Hz or kHz. The other values haven't popped up yet, time will tell. I've made the two we know of appear bold. Anyway, now that we can see the values that could occur in xbe's, what do we know definitely does occur? KHz and Hz. GTA San Andreas for example has "55C7B52B" but it also has "95300B" entries that appear twice. All 3 need to be changed. So what do we change these random values to? You need to figure out what hex value YOUR CPU frequency is. The very same method applies but in reverse, we already know the frequency so we just work backwards. Considering we're replacing the Hz value; 733333333. That decimal frequency is 9 characters long. It represents 733.333333Hz (ignoring the decimal point). For arguments sake your CPU is a 1.4GHz CPU. Here is 1.4GHz represented in Hz: 1400000000. (it's 10 characters long). That number converted from decimal to hex is: 53724E00 That hex with switched endian-ness: 004E7253 A 1.4GHz CPU is "004E7253". Here's another table for CPU upgraded frequencies I've heard about (lets skip the conversion BS): CPU Freq Hz result (55C7B52B) KHz result (95300B) 1.6GHz 00105E5f 006A18 1.4GHz 004E7253 C05C15 1.0GHz 00CA9A3B "F4240" or "989680" 1.0GHz can be represented as a smaller hex value than the rest so I offered an alternative with an added "0" onto the equation. You can use the tables provided to test. We can't know for sure which values need changing without first testing, so I've set up a document for anyone with an upgraded Xbox to test and report back. Sorry for the ramblings! The floor is open for your input, or if I got something blatantly wrong! Cheers Trojanvirusmusic Source : Reddit user Trojanvirusmusic
  6. View File PC-BioXX + OpenBox + NitroXX Pack (Windows/Lunix) Back in the day I got my hands on a old PC-BioXX and searched for stuff which was pretty hard to find so I leave the pack of things here. And yes some things in there are german but with so much pics that you will get the point for sure (If you have an english version -> PM me ). Software : BioXX Flasher v1.0 (Lunix) BioXX Flasher v1.3 (Windows) BioXX Flasher v1.4 (Windows) PDF's : IR_doku OpenXbox Modchip pictures - web.archive.org Xbox Openxbox Diagrams PC-bioxx bank switch PC-BIOXX - Nitroxx Manual (DE) PC-BIOXX Einbauanleitung (DE) Submitter Dark Destiny Submitted 06/18/24 Category PC Based Applications  
  7. Version 1.0.0 / 1.3.0 / 1.4.0

    11 downloads

    Back in the day I got my hands on a old PC-BioXX and searched for stuff which was pretty hard to find so I leave the pack of things here. And yes some things in there are german but with so much pics that you will get the point for sure (If you have an english version -> PM me ). Software : BioXX Flasher v1.0 (Lunix) BioXX Flasher v1.3 (Windows) BioXX Flasher v1.4 (Windows) PDF's : IR_doku OpenXbox Modchip pictures - web.archive.org Xbox Openxbox Diagrams PC-bioxx bank switch PC-BIOXX - Nitroxx Manual (DE) PC-BIOXX Einbauanleitung (DE)
  8. XBox 360 Game Covers This XboxUnity.net side rip pack (+ a couple of extra covers) contains round about 16200 files. Enough to keep you one day busy - I guess. DOWNLOAD LINKS (~8GB in 2 files) [Hidden Content] PLEASE USE THE THANKS/LIKE BUTTON BELOW TO UNHIDE THE LINKS. ANY "THANKS" POSTING WILL BE REMOVED WITHOUT COMMENT!
  9. View File X-B.I.T 1.0/1.5 Modchip Pack This pack contains the flashing software for the XBit 1.0 and 1.5. For the 1.5 version you have also a linux version of the flasher. There are also the install guides and a couple of screenshots in this pack which may can come handy. Submitter Dark Destiny Submitted 06/16/24 Category Applications
  10. Version 1.0. / 1.5

    9 downloads

    This pack contains the flashing software for the XBit 1.0 and 1.5. For the 1.5 version you have also a linux version of the flasher. There are also the install guides and a couple of screenshots in this pack which may can come handy.
  11. Version 1.0.23a

    24 downloads

    XBtool v1.0.23a Patched *************************************************************************************************************************************************************************************************************************** XBpatch.dll - patched to ignore the MD5 checksum for the kernel. Can be used to edit the modified versions of the X2.4981 bioses. XBpatch-original.dll - the original dll file. *************************************************************************************************************************************************************************************************************************** WARNING: *************************************************************************************************************************************************************************************************************************** DO NOT USE THIS MODIFIED VERSION OF XBTOOL 1.0.23a TO EDIT OTHER KERNELS (LIKE IND-BIOSES OR WHATEVER)! CHANGES ARE BIG THAT YOU SCREW YOUR BIOS AND DESTROY YOUR XBOX! *************************************************************************************************************************************************************************************************************************** MrNova
  12. View File XBtool Patched XBtool v1.0.23a Patched XBpatch.dll - patched to ignore the MD5 checksum for the kernel. Can be used to edit the modified versions of the X2.4981 bioses. XBpatch-original.dll - the original dll file. WARNING: *********************************************************************************** DO NOT USE THIS MODIFIED VERSION OF XBTOOL 1.0.23a TO EDIT OTHER KERNELS (LIKE IND-BIOSES OR WHATEVER)! CHANGES ARE BIG THAT YOU SCREW YOUR BIOS AND DESTROY YOUR XBOX!! *********************************************************************************** MrNova Submitter Dark Destiny Submitted 06/15/24 Category PC Based Applications  
  13. Version 2.0.0

    35 downloads

    XBE Shortcut Maker 2.0 Xbe Shortcut Maker is a PC program used to generate an XBE shortcut, similar to a .lnk file on PC. The most common use for this is to install your dashboard somewhere besides the drive, and just have a single XBE shortcut on the drive which points to the dashboard, or to launch XBMC/CoinOPS. Using V2.0 is recommended as V1.0 requires an older version of the Microsoft .NET Framework. Note that if you are redirecting the dashboard that loads up on boot, if something goes wrong and you are on a softmod, you will need to hook your hard drive up to a PC and use an EEPROM backup to fix it. If you are on a hardmod, you can use an installer disc such as Hexen to fix it. ***************************************************************************************** Making a Shortcut Upon launching the program, the parameter fields will be automatically filled with a shortcut to XBMC installed in the E:\apps\ folder. You can change the fields as desired and add your own custom image to it. **If you are redirecting your dashboard, it is highly recommended to back up the old dashboard XBE in case something goes wrong**. - Target Path: The XBE you want the shortcut to launch - Title Name: The name displayed if the shortcut is shown in a menu (such as a games list) - Title ID: The ID of the game. This only needs to be changed to something unique if it will be in a folder that has two XBEs with the same title ID (such as if you had Halo 2 and Halo 2: Custom Edition mods next to each other) - Default title image: The shortcut will use whatever your dashboard's default image is for an app/game when viewed in a menu - Custom title image: Allows you to choose an image to be displayed when viewed in a menu - Create Shortcut: Prompts you for a name to save the shortcut. If you are redirecting the dashboard at bootup, ensure that you name it the same as whatever XBE is in your C drive (such as evoxdash.xbe). https://consolemods.org/wiki/Xbox:XBE_Shortcut_Maker ***************************************************************************************** CHANGELOG: Supports command line input for both the exe and to be passed to the xbe. Completely rewritten in c/mfc - see About msg for usage/details. Xbe params were developed for and tested by Carcharius specifically for use with Quake 3 mods. Should also work with Xport emulators which take passed in params to launch a specified rom. See emu for param details. *****************************************************************************************
  14. View File Xbe Shortcut Maker XBE Shortcut Maker 2.0 Xbe Shortcut Maker is a PC program used to generate an XBE shortcut, similar to a .lnk file on PC. The most common use for this is to install your dashboard somewhere besides the drive, and just have a single XBE shortcut on the drive which points to the dashboard, or to launch XBMC/CoinOPS. Using V2.0 is recommended as V1.0 requires an older version of the Microsoft .NET Framework. Note that if you are redirecting the dashboard that loads up on boot, if something goes wrong and you are on a softmod, you will need to hook your hard drive up to a PC and use an EEPROM backup to fix it. If you are on a hardmod, you can use an installer disc such as Hexen to fix it. ***************************************************************************************** Making a Shortcut Upon launching the program, the parameter fields will be automatically filled with a shortcut to XBMC installed in the E:\apps\ folder. You can change the fields as desired and add your own custom image to it. **If you are redirecting your dashboard, it is highly recommended to back up the old dashboard XBE in case something goes wrong**. - Target Path: The XBE you want the shortcut to launch - Title Name: The name displayed if the shortcut is shown in a menu (such as a games list) - Title ID: The ID of the game. This only needs to be changed to something unique if it will be in a folder that has two XBEs with the same title ID (such as if you had Halo 2 and Halo 2: Custom Edition mods next to each other) - Default title image: The shortcut will use whatever your dashboard's default image is for an app/game when viewed in a menu - Custom title image: Allows you to choose an image to be displayed when viewed in a menu - Create Shortcut: Prompts you for a name to save the shortcut. If you are redirecting the dashboard at bootup, ensure that you name it the same as whatever XBE is in your C drive (such as evoxdash.xbe). https://consolemods.org/wiki/Xbox:XBE_Shortcut_Maker ***************************************************************************************** CHANGELOG: Supports command line input for both the exe and to be passed to the xbe. Completely rewritten in c/mfc - see About msg for usage/details. Xbe params were developed for and tested by Carcharius specifically for use with Quake 3 mods. Should also work with Xport emulators which take passed in params to launch a specified rom. See emu for param details. ***************************************************************************************** Submitter Dark Destiny Submitted 06/15/24 Category PC Based Applications  
  15. Version 1.0.0

    23 downloads

    XBE Patcher Useful tool to patch xbe files for 128MB Ram or higher CPU speeds in case that you have a CPU upgraded XBox.
  16. View File XBE Patcher XBE Patcher Useful tool to patch xbe files for 128MB Ram or higher CPU speeds in case that you have a CPU upgraded XBox. Submitter Dark Destiny Submitted 06/15/24 Category PC Based Applications  
  17. Version 0.5.0

    26 downloads

    DEXBE v0.5 (fixed) View/Edit XBE-Data and Extract Code/Data Sections. Release-date : 11.11.2002 (YES, latest known release up to this date) Coder : Hartec ****************************************************************************** Changelog: v0.5 (fixed) * DARN: seems like I forgot to enable saving for the public version * Caustik: here is your autograph v0.5 * Fixed some Major Structure Problems * Media Types are now selectable and working ! * Changed most Fields to enabled for copy/paste + Added Systemcall resolver + Added Region Switches + Added XBE Saveing (rewriting) + Added Title ID as Chars (ex. MS-0001) v0.3 + Included Init Flag Patching + Added Option to Extract All Sections + Added Alternate Signature Key's v0.2 * Changed Layout due to Information Overload * Changed Sections to a Listview for better Overview + Added more Header-Data + Added PE Info + Added IDC Export + Added Bitmap Export + Added Flag-Entry to Library-List + Added option to Patch between Debug <-> Retail + Added TLS Data (not 100%) v0.1 + First Release ******************************************************************************
  18. View File deXBE (fixed) DEXBE v0.5 (fixed) View/Edit XBE-Data and Extract Code/Data Sections. Release-date : 11.11.2002 (YES, latest known release up to this date) Coder : Hartec ****************************************************************************** Changelog: v0.5 (fixed) * DARN: seems like I forgot to enable saving for the public version * Caustik: here is your autograph v0.5 * Fixed some Major Structure Problems * Media Types are now selectable and working ! * Changed most Fields to enabled for copy/paste + Added Systemcall resolver + Added Region Switches + Added XBE Saveing (rewriting) + Added Title ID as Chars (ex. MS-0001) v0.3 + Included Init Flag Patching + Added Option to Extract All Sections + Added Alternate Signature Key's v0.2 * Changed Layout due to Information Overload * Changed Sections to a Listview for better Overview + Added more Header-Data + Added PE Info + Added IDC Export + Added Bitmap Export + Added Flag-Entry to Library-List + Added option to Patch between Debug <-> Retail + Added TLS Data (not 100%) v0.1 + First Release ****************************************************************************** Submitter Dark Destiny Submitted 06/15/24 Category PC Based Applications  
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  19. Version 1.0.9

    13 downloads

    EVTool & EVTool Mod (AiO) ============================================================================== Extracts, Compiles, and Patches Evox M8 XBOX BIOS/Kernel Files. ============================================================================== !!!!! WARNING !!!!! Use the correct M8 version for your Xbox! M8 is for Xbox hardware versions 1.0-1.5. M8_16 is for version 1.6. If you use the pack function choose the corect base ROM file. ============================================================================== LBA48 and IGR Notes Please give all credit for the LBA48 stuff to oz_paulb. He's done what many said couldn't be done. See the documentation for more details on the LBA48 and partition options. Also check http://forums.xbox-scene.com/ for help. The IGR code was devised by dootdoo. I only added an option for a more compatible reset method patched the code into M8. ============================================================================== Notes Documentation will be sparse until I get time to work on it. I hope the patch to remove Evox's logo doesn't make them mad mad, but it was going to happen sooner or later anyway and most people I've talked to think it's ugly. When packing you will be asked to chose a base ROM file before being asked the name to save the file as. This is normal (at least for now). You should choose either an M8 or M8_16 file. This version only works with modified M8 ROM files which are pre-patched for LBA48 and IGR. You will have to look for these in the usual palaces. Future versions may handle non-pre-patched M8 files. You can change the LBA48 partition handling, you just can't turn LBA48 off. (This should not cause a problem if you are using the original drive or one which is smaller than 137GB.) Quick IGR is quicker. More compatible IGR is... more compatible. E.g. Soul Caliber 2 locks with the quick IGR (and X2's, I'm told) except at the menus. This mode shouldn't cause lockups. ============================================================================== Evox Logo Notes The logo is in DDS format. You can create these using Photoshop or using apps which can use Photoshop import/export plugins or with any image editor and a conversion tool. You can find the plugin and commandline conversion utility need at nVida's web site <http://developer.nvidia.com/object/nv_texture_tools.html>. Microsoft's DX9 SDK also has a converter, but it didn't allow enough control over the ouput file to give me the exact format I needed. The output file format should be 128 * 128 A4R4G4B4 DDS with no mip maps. Exporting from Photoshop I chose 16-bit (4:4:4:4) no mip maps and left the other settings alone. Using nvdxt.exe I use the command: nvdxt.exe -nomipmap -u4444 <your_image_file.tga>. Nvdxt handles pretty much any common image format (tga/jpg/gif.etc). I've included a sample DDS texture files for demonstration purposes. If you get a hang after changing the logo, press eject and the machine should finish booting. No sure why this happens, but I'll look into if I get time. ============================================================================== History 1.0.9 Fixed failure to patch in IGR code on newly supported kernels. Removed support for outdated BIOS's (only M8+ and meetoo M8 BFMs supported). 1.0.8 Support for M8+. 1.0.7 Support for Yoshihiro-M8-1.6B. Support for metoo M8 BFMs. 1.0.6 Fixed LBA48 stuff to return the new version number so BIOSes works with XBpartition. 1.0.5 Removed thumbs + triggers IGR. Fixed obscure lba48 bug which doesn't affect users (right now), but has implications with regard to partitioning tools. Don't use M8 files which were pre-patched or previously patched with an older version of EVtool or you'll still have the old IGR and LBA48 code. 1.0.4 Patches the DDS header of imported DDS files to be identical to the original M8 logo. Some people reported a hang in M8 when they imported a logo (pressing eject will let the machine finish booting). This problem seems to only affect certain machines. Maybe this will fix it. 1.0.3 EVtool can now load official M8 for those people who just can't seem to find the pre-patched version. M8 will be automatically patched for IGR and LBA48. I'm sure I'll be asked for an option to patch M8 without IGR and LBA48 and I'm sure I'll kill the person who asks first. However, if people really want that I may add it later. 1.0.2 My apologies for the frequent releases, but sometime ideas just hit me and I like to strike while the iron is hot. Feel free to use your current version if it bothers you to get another release so soon. Added Evox logo repacement patch (which I think was cool enough to merit a release). 1.0.1 Fixed crash if you packed or saved multiple times without restarting EVtool. Added Evox logo removal patch. 1.0 Fixed TM patch. Statically linked XBpatch (XBpatch.dll no longer needed). Removed unused toggles and rearranged dialog. Internal code cleanup. 0.8.0.b1 Pack/Unpack function cleanup. Other internal changes. 0.7.0.b1 Initial release. ============================================================================== This Pack includes: EVtool.exe - Patched to ignore the MD5 checksum for the kernel. Can be used to edit the M8plus BFM images. EVtool-original.exe - The original EVtool 1.0.9 executable. ==============================================================================
  20. View File EVTool & EVTool Mod (AiO) EVTool & EVTool Mod (AiO) ============================================================================== Extracts, Compiles, and Patches Evox M8 XBOX BIOS/Kernel Files. ============================================================================== !!!!! WARNING !!!!! Use the correct M8 version for your Xbox! M8 is for Xbox hardware versions 1.0-1.5. M8_16 is for version 1.6. If you use the pack function choose the corect base ROM file. ============================================================================== LBA48 and IGR Notes Please give all credit for the LBA48 stuff to oz_paulb. He's done what many said couldn't be done. See the documentation for more details on the LBA48 and partition options. Also check http://forums.xbox-scene.com/ for help. The IGR code was devised by dootdoo. I only added an option for a more compatible reset method patched the code into M8. ============================================================================== Notes Documentation will be sparse until I get time to work on it. I hope the patch to remove Evox's logo doesn't make them mad mad, but it was going to happen sooner or later anyway and most people I've talked to think it's ugly. When packing you will be asked to chose a base ROM file before being asked the name to save the file as. This is normal (at least for now). You should choose either an M8 or M8_16 file. This version only works with modified M8 ROM files which are pre-patched for LBA48 and IGR. You will have to look for these in the usual palaces. Future versions may handle non-pre-patched M8 files. You can change the LBA48 partition handling, you just can't turn LBA48 off. (This should not cause a problem if you are using the original drive or one which is smaller than 137GB.) Quick IGR is quicker. More compatible IGR is... more compatible. E.g. Soul Caliber 2 locks with the quick IGR (and X2's, I'm told) except at the menus. This mode shouldn't cause lockups. ============================================================================== Evox Logo Notes The logo is in DDS format. You can create these using Photoshop or using apps which can use Photoshop import/export plugins or with any image editor and a conversion tool. You can find the plugin and commandline conversion utility need at nVida's web site <http://developer.nvidia.com/object/nv_texture_tools.html>. Microsoft's DX9 SDK also has a converter, but it didn't allow enough control over the ouput file to give me the exact format I needed. The output file format should be 128 * 128 A4R4G4B4 DDS with no mip maps. Exporting from Photoshop I chose 16-bit (4:4:4:4) no mip maps and left the other settings alone. Using nvdxt.exe I use the command: nvdxt.exe -nomipmap -u4444 <your_image_file.tga>. Nvdxt handles pretty much any common image format (tga/jpg/gif.etc). I've included a sample DDS texture files for demonstration purposes. If you get a hang after changing the logo, press eject and the machine should finish booting. No sure why this happens, but I'll look into if I get time. ============================================================================== History 1.0.9 Fixed failure to patch in IGR code on newly supported kernels. Removed support for outdated BIOS's (only M8+ and meetoo M8 BFMs supported). 1.0.8 Support for M8+. 1.0.7 Support for Yoshihiro-M8-1.6B. Support for metoo M8 BFMs. 1.0.6 Fixed LBA48 stuff to return the new version number so BIOSes works with XBpartition. 1.0.5 Removed thumbs + triggers IGR. Fixed obscure lba48 bug which doesn't affect users (right now), but has implications with regard to partitioning tools. Don't use M8 files which were pre-patched or previously patched with an older version of EVtool or you'll still have the old IGR and LBA48 code. 1.0.4 Patches the DDS header of imported DDS files to be identical to the original M8 logo. Some people reported a hang in M8 when they imported a logo (pressing eject will let the machine finish booting). This problem seems to only affect certain machines. Maybe this will fix it. 1.0.3 EVtool can now load official M8 for those people who just can't seem to find the pre-patched version. M8 will be automatically patched for IGR and LBA48. I'm sure I'll be asked for an option to patch M8 without IGR and LBA48 and I'm sure I'll kill the person who asks first. However, if people really want that I may add it later. 1.0.2 My apologies for the frequent releases, but sometime ideas just hit me and I like to strike while the iron is hot. Feel free to use your current version if it bothers you to get another release so soon. Added Evox logo repacement patch (which I think was cool enough to merit a release). 1.0.1 Fixed crash if you packed or saved multiple times without restarting EVtool. Added Evox logo removal patch. 1.0 Fixed TM patch. Statically linked XBpatch (XBpatch.dll no longer needed). Removed unused toggles and rearranged dialog. Internal code cleanup. 0.8.0.b1 Pack/Unpack function cleanup. Other internal changes. 0.7.0.b1 Initial release. ============================================================================== This Pack includes: EVtool.exe - Patched to ignore the MD5 checksum for the kernel. Can be used to edit the M8plus BFM images. EVtool-original.exe - The original EVtool 1.0.9 executable. ============================================================================== Submitter Dark Destiny Submitted 06/15/24 Category PC Based Applications  
  21. --- Cerbios Compatibility --- ISO/XISO Compatibility List ... : Open Google Spreadsheet CCI Compatibility ................... : Open Google Spreadsheet --- Cerbios Config Explained --- Cerbios Config Cheat Sheet ........ : Open XBox-Scene Topic --- Cerbios Tool --- Cerbios Tool Topic ...................... : Open XBox-Scene Topic --- Bios Resize Batch --- Just 2 simple batch scripts which you can use to resize a 256kb bios into a 512kb or 1024kb bios. Just drag and drop your bios on the batch and you get your new file ready to flash. Resize 256kb bios to 512kb or 1024kb.zip --- Discord --- https://discord.gg/VcdSfajQGK PLEASE USE THE THANKS/LIKE BUTTON BELOW TO UNHIDE THE LINK/S. ANY "THANKS" POSTING WILL BE DELETET WITHOUT COMMENT!
  22. Resources for XBMC4Gamers / Kids V1.0 > Originally created by PsyKos < QUOTE & TOPIC LINK OF PsyKos OP AS DESCRIPTION Please take note that I have removed the "default.xbe" files from this pack already. So there is nothing you have to worry about like overwriting your games original default.xbe. Download Host: 1fichier Parts: 12 Size: 11.26GB DL Type: JDownloader2 DLC [Hidden Content] All credits for this pack goes to PsyKos PLEASE USE THE THANKS/LIKE BUTTON BELOW TO UNHIDE THE DLC. ANY "THANKS" POSTING WILL BE DELETET WITHOUT COMMENT!
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  23. Reason I don't list E:\Games is that no one realy installs a game on a 5GB partition. E:\ is for Apps and Dashbaords (mainly).
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