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Everything posted by nikeymikey
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Custom XBMC4Gamers Artwork packs (_resources)
nikeymikey replied to nikeymikey's topic in OG Xbox General
New art added to the main thread today- 1 reply
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I have both of your uaex covers ready to go into X4G packs. You got any more to upload yet?
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Another cover?? How many more are you making lol Do you have more coming? If so I will wait a while before doing another batch of X4G packs Your requested pack will be finished up today btw
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Ah ok cheers. I can use it to grab some screenshots/preview video
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@Dark Destiny is the online dash available as a standalone app?
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Hi I have been working for the past year or so to fill in the gaps left by the official XBMC4Gamers Artwork installer. Here are a few examples of my work. All packs include all art types inc 3d, dual, open case, cd, banner etc alongside a default.xml for the game info. The vast majority also incude fanart, screenshots and a preview video as well. A quick video preview of my X4G setup including a LOT of my art (this video is from a while back so uses an older version of X4G). All the art is fully compaible with the latest X4G version. Here is the all important download link..... X4G Custom Art Packs In the download link you will find all the packs i have created plus a few things hosted on behalf of other people. @noksuecow on the OGXbox forums created a pack covering all the prototypes from the Project Deluge prototype dump that happened a while back. MOst of these use the offical art from the installer but has included fully updated synopsis xml files to reflect the prototype info. For full info and preview images of almost all art see the main thread over on ogxbox.com https://www.ogxbox.com/forums/index.php?/topic/12437-updated-250325-custom-artwork-_resources-packs-for-xbmc4gamers/ Credit goes out to @Rooftop and @Dark Destiny for some of the source artwork used to create these packs, the rest is a combination of my own work and various sources scraped from the interwebz The latest update add full packs cretyed using the art posted by @Dark Destiny on these very forums.. Finally of course credit must be given to @Rocky5 for all the work he has done and contiunues to do to bring us the GREATEST Xbox dash ever made. Without him we would still be in the dark ages
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Must of missed those two!! I will grab them now and make them up with the next batch that I am currently working on. Cheers for adding the link. I have been asked this morning if I could create a page in these forums with my packs in so will be setting that up at some point today
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@Dark Destiny I have added the XBMC4Gamers full resources packs using your art as source over on my threda on OGXBOX.com. Go check them out
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Do you have the .pdn for this one still please mate? Or even just the hexagonal background file? Trying to make a fanrt to go with this cover and that backgorund file would be really useful
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IDE to Sata Adapter compatibility thread
nikeymikey replied to Dempsey_86's topic in Official Team Cerbios Forums
In the way that the console didn't boot properly and Cerbios showed an error screen about incorrect UDMA modes. The cheapo adapters are hit and miss, always have been, always will be. -
IDE to Sata Adapter compatibility thread
nikeymikey replied to Dempsey_86's topic in Official Team Cerbios Forums
I usually ONLY use Startech but as a already had these I thought I'd take a look at them. -
IDE to Sata Adapter compatibility thread
nikeymikey replied to Dempsey_86's topic in Official Team Cerbios Forums
Just found a box with a few RXD-629A7-7 in them. They all seem to NOT be missing the resistors. Don't seem to like UDMA4 all that much tho... I will reflow the soldering on these later on before anyone pulls me on it -
You need to change the paths in each individual emulators configuration settings. That way each can have its own Saves folder etc.
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How big is the MC/USB-Stick you're using?
nikeymikey replied to Dark Destiny's topic in OG Xbox General
This is mine... Just a generic USB drive as far as I can tell. I used to work for Bosch years ago and they gave these out. It is the ONLY USB stick I have ever got my hands on that has been compatible with the XBox. Its 500mb. -
I did wonder if that was the case as the last release was dated May this year.
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Ah ok I just wondered if it was still happening. Another question if i may I've grabbed the latest cerbios tool from the github but 2.4.0 doesn't seem to want to load into it. Any ideas? I just want to apply my theme colours
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@Dempsey_86 A new release is always great, thanks Cerbios team. Have you heard anything on the Dual HDD mode yet?
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(PrometheOS) Prepare and Format new HDD. Not sure if its possible but this is the only thing that I miss from my X3 setup. Being able to Cerbios format a drive on the console would be the icing on the cake
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Cerbios Compatibility lists
nikeymikey replied to Dempsey_86's topic in Official Team Cerbios Forums
I stay away from 1.6 consoles so I've never had to worry about those 480p loaders or fixes. You are right in that it was a "Dirty Disc" error that I was getting with the straight Redump to CCI conversion for The Sims 2. It gave the error immediately at launch, before the first of the Maxis intro screens. -
Cerbios Compatibility lists
nikeymikey replied to Dempsey_86's topic in Official Team Cerbios Forums
So a patched xbe for the game running on a system that has no trace of EvoX as either a dash or a bios on it, somehow uses evox to boot this game? Thats impressive if thats the case lol -
Cerbios Compatibility lists
nikeymikey replied to Dempsey_86's topic in Official Team Cerbios Forums
@Dempsey_86 So it seems that a straight up CCI conversion of the Redump image for The Sims 2 (USA) results in a dirty disc error at launch. The compatibility list shows it as working. I tried converting it twice from a freshly downloaded Redump iso. Dirty Disc error both times. It can be fixed by extracting the game and using the patch from Rocky5 that is contained in the XBMC4Gamers scripts section to patch the xbe. It can then be converted back to CCI using the windows right click menu and then runs without issues. Can you update the compatibility list with this info?? -
Cerbios Compatibility lists
nikeymikey replied to Dempsey_86's topic in Official Team Cerbios Forums
I tested most of the incompatible CCI games with Repackinator 1.4.4 as part of setting up my full CCI set. No change to any of them. Do we know if the team are actively looking to fix those few games or are they just never going to be compatible with CCI? Tbh it wasn't a huge deal as the space savings I got from using CCI for the majority of the set left plenty of room in a 2tb partition to fit the incompatible games as extracted or Xiso. But for the OCD people out there it is a minor annoyance not having pure CCI for the whole set tho -
@Dark Destiny These are really good, do you mind if I take them and convert them into _resource sets for XBMC4Gamers?