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Dempsey_86

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Everything posted by Dempsey_86

  1. View File Final Burn Legends Final Burn Legends User Guide: Most games work perfectly (and at 60 FPS). Most of the ones that don't work require VM. Some games don't work correctly or at all but that is rare. If a game does not run at 60 FPS, the first thing to do is disable software filters. Another option is to run in 480p. Games that use VM may run better in lower resolutions since there is more RAM. Controls: ROM Browser: Digital Pad Up/Down: Select a game Left/Right trigger: Fast scroll A: Start a game Right Analog stick Left/Right: Cycle through screenshots White: Add/Remove from favorites Y: Go to top of the list Digital pad Left/Right: Selects a game in the next/previous letter of the alphabet Back: View arcade information Start: View arcade images Emulation: Right Analog Stick click: Pause emulation Menus: Right Analog stick Up or A: Increase value or accept Right Analog stick Down or X: Decrease value B: Cancel or exit Screenshots: FAQ: Question: I added games to the ROMs folder and/or changed the ROM paths. The games don't show up in the list. Answer: Main Menu->Options->Rebuild Game List. Make sure the rom files are lower case Question: When I move text in the GUI off the screen the Xbox crashes. Answer: The Xbox doesn't like to render text outside of the screen. There's nothing I can do to fix that. Question: Can I change the controller that is used for the GUI. Answer: Yes. Change DefaultController in the FinalBurnLegends.ini file. The emulator must be run at least once before this file is created. Question: Are any files saved in TDATA/UDATA folder? Answer: Other than the icon, no. Question: When I start Final Burn Legends, it just returns to the Xbox dashboard. Answer: Verify that all files and folders copied to the Xbox. Question: When I start a game it displays an error message and returns to the GUI. Answer: Verify your ROMs with ROM Center. Question: I verified my ROMS with RomCenter, but some NeoGeo games say M1-ROM error. Answer: RomCenter doesn't detect this. The names and CRC of some files will match the dat file, but the ROM is still wrong. The only way to fix this is to get a new ROM. Question: Where do I get ROMs from? Answer: They are created from your arcade board with tools you create to read the data. Question: Are you going to release a torrent with all the games? Answer: Not a chance Question: Will my ROMs from FBA-XXX Pro work with this port? Answer: Some will. Many won't. Use the dat file provided to verify and fix your games. It will also generate a list of what games are missing. Question: Several NeoGeo games take a long time to start. Answer: That's the best it will be. The Xbox doesn't have enough RAM to start them as fast as a PC can. Question: What are the recommended audio and video settings? Answer: For a modern look: Flicker Filter set to 0 or 1, Soften turned off, Software Filter SuperScale2X, Low pass filter turned off, Vsync enabled, and Hardware filter Bilinear (or Point if running in 720p or 1080i). For a more original look: Answer: Flicker Filter set to 0 or 1, Soften turned on, Software Filter Simple2X, Low pass filter turned off, Vsync enabled, and Hardware filter Bilinear. Credits: Kenshiro (Big thanks to him for the NeoGeo and other VM code). The NeoGeo compatibility would be much lower without his code. iq_132 for the PGM code and other help Wac0 (Most of the GUI was done by him), Giles9999 (GUI), and anyone who made a logo Xport, FinalDave, and anyone who worked on any of the FBA PC versions or Xbox ports. Antirad for the great logo. Anyone I forgot. Submitter Dempsey_86 Submitted 07/11/23 Category Emulators  
  2. Version 1.2

    10 downloads

    Final Burn Consoles User Guide: This was originally going to be something I put together just for my own use but as others expressed interest in the idea I decided to release it. Final Burn Consoles is a build of Final Burn Legends that contains only drivers for the home console systems currently supported by FBA; the Sega Genesis, the Neo Geo AES console, and the Capcom CPS Changer. FBC is also optimised to provide as authentic a recreation as possible of playing games on these systems. Please see the FAQs below for more information. Controls: OM Browser: Digital Pad Up/Down: Select a game Left/Right trigger: Fast scroll A: Start a game Right Analog stick Left/Right: Cycle through screenshots White: Add/Remove from favorites Y: Go to top of the list Digital pad Left/Right: Selects a game in the next/previous letter of the alphabet Back: View arcade information Start: View arcade images Emulation: Right Analog Stick click: Pause emulation Menus: Right Analog stick Up or A: Increase value or accept Right Analog stick Down or X: Decrease value B: Cancel or exit Screenshots: FAQ: Question: What's the point of this? Can't I just do the same thing by playing with settings in FBL? Answer: Yes. But this is for people that like the idea of having a separate emulator for the home console variants of these systems. Question: How is the Genesis driver better than NeoGenesis? Answer: It isn't. Although it probably runs some pirate cartridges that Neogenesis doesn't and I'm told the scanline filter is better. Question: Why don't my FBL ROMs work? Answer: Because FBC uses console ROM dumps where possible. These can be built from a full FBL set. Check the DATs provided in the tools\ folder. Question: Why are some Neo Geo games missing? Answer: Because not all Neo Geo MVS arcade games were released as AES home console cartridges. Question: CPS Ch... Wha?! Answer: The CPS Changer was Capcom's answer to the home Neo Geo. It played specially modified CPS1 cartridges of which only 12 were ever released. Use Google, there's a lot of good info available on this rare system. Question: Why use only one emulator? Why not just take a bunch of existing Xbox emulators and patch them into the FBL UI? Answer: Don't be stupid. Credits: Many thanks to: nes6502 for this excellent Xbox port of FBA. iq_132 for the Xbox PGM drivers and countless other driver additions. kenshiro for his updated drivers and fixes. The Neosource community for many FBA code updates and fixes. lantus for FBANext. Neil222 for his help and the new default skin. Special thanks to neoryu for his testing and support. And to Alinky for her HDTV and patience. Antirad for the great logo. Kenshiro (Big thanks to him for the NeoGeo and other VM code). The NeoGeo compatibility would be much lower without his code. iq_132 for the PGM code and other help Wac0 (Most of the GUI was done by him), Giles9999 (GUI), and anyone who made a logo Xport, FinalDave, and anyone who worked on any of the FBA PC versions or Xbox ports. Anyone I forgot.
  3. View File Final Burn Consoles Final Burn Consoles User Guide: This was originally going to be something I put together just for my own use but as others expressed interest in the idea I decided to release it. Final Burn Consoles is a build of Final Burn Legends that contains only drivers for the home console systems currently supported by FBA; the Sega Genesis, the Neo Geo AES console, and the Capcom CPS Changer. FBC is also optimised to provide as authentic a recreation as possible of playing games on these systems. Please see the FAQs below for more information. Controls: OM Browser: Digital Pad Up/Down: Select a game Left/Right trigger: Fast scroll A: Start a game Right Analog stick Left/Right: Cycle through screenshots White: Add/Remove from favorites Y: Go to top of the list Digital pad Left/Right: Selects a game in the next/previous letter of the alphabet Back: View arcade information Start: View arcade images Emulation: Right Analog Stick click: Pause emulation Menus: Right Analog stick Up or A: Increase value or accept Right Analog stick Down or X: Decrease value B: Cancel or exit Screenshots: FAQ: Question: What's the point of this? Can't I just do the same thing by playing with settings in FBL? Answer: Yes. But this is for people that like the idea of having a separate emulator for the home console variants of these systems. Question: How is the Genesis driver better than NeoGenesis? Answer: It isn't. Although it probably runs some pirate cartridges that Neogenesis doesn't and I'm told the scanline filter is better. Question: Why don't my FBL ROMs work? Answer: Because FBC uses console ROM dumps where possible. These can be built from a full FBL set. Check the DATs provided in the tools\ folder. Question: Why are some Neo Geo games missing? Answer: Because not all Neo Geo MVS arcade games were released as AES home console cartridges. Question: CPS Ch... Wha?! Answer: The CPS Changer was Capcom's answer to the home Neo Geo. It played specially modified CPS1 cartridges of which only 12 were ever released. Use Google, there's a lot of good info available on this rare system. Question: Why use only one emulator? Why not just take a bunch of existing Xbox emulators and patch them into the FBL UI? Answer: Don't be stupid. Credits: Many thanks to: nes6502 for this excellent Xbox port of FBA. iq_132 for the Xbox PGM drivers and countless other driver additions. kenshiro for his updated drivers and fixes. The Neosource community for many FBA code updates and fixes. lantus for FBANext. Neil222 for his help and the new default skin. Special thanks to neoryu for his testing and support. And to Alinky for her HDTV and patience. Antirad for the great logo. Kenshiro (Big thanks to him for the NeoGeo and other VM code). The NeoGeo compatibility would be much lower without his code. iq_132 for the PGM code and other help Wac0 (Most of the GUI was done by him), Giles9999 (GUI), and anyone who made a logo Xport, FinalDave, and anyone who worked on any of the FBA PC versions or Xbox ports. Anyone I forgot. Submitter Dempsey_86 Submitted 07/11/23 Category Emulators  
  4. View File EpochX EpochX is an emulator of the Epoch Super Cassette Vision console for the original Xbox. User Guide: Copy the emulator in the hard disk of your Xbox. Then, roms must be copied compressed in ZIP format, inside of the "roms/scv" folder (don't delete the existing files!). Then, launch the emulator and select your desired game from your list, or select "Doraemon Nobita's Time Machine" to play the Doraemon game. Controls: Although each game may have different controls (and you can redefine them), basically the WHITE button is "1" in the console, the BLACK button is "2", and the "A" button is Start. With this in mind, press the buttons to select your desired game mode in the menus, and finally press "A". In the main part of the games you will need to press this sequence of buttons to play in Amateur mode: WHITE, WHITE and A buttons (because Amateur mode is usually the "1" option in the menus). In order to play with other difficulty level, you will need to press BLACK (to select the "2" option) or even "Y" (to enter in a submenu, like in Comic Circus). OTHER CONTROLS (they can also be redefined in the main menu): * START: Opens or closes the main menu * BACK: Exits to the rom list or cancels an option. Screenshots: Credits: Submitter Dempsey_86 Submitted 07/11/23 Category Emulators  
  5. Dempsey_86

    EpochX

    Version v1.1

    4 downloads

    EpochX is an emulator of the Epoch Super Cassette Vision console for the original Xbox. User Guide: Copy the emulator in the hard disk of your Xbox. Then, roms must be copied compressed in ZIP format, inside of the "roms/scv" folder (don't delete the existing files!). Then, launch the emulator and select your desired game from your list, or select "Doraemon Nobita's Time Machine" to play the Doraemon game. Controls: Although each game may have different controls (and you can redefine them), basically the WHITE button is "1" in the console, the BLACK button is "2", and the "A" button is Start. With this in mind, press the buttons to select your desired game mode in the menus, and finally press "A". In the main part of the games you will need to press this sequence of buttons to play in Amateur mode: WHITE, WHITE and A buttons (because Amateur mode is usually the "1" option in the menus). In order to play with other difficulty level, you will need to press BLACK (to select the "2" option) or even "Y" (to enter in a submenu, like in Comic Circus). OTHER CONTROLS (they can also be redefined in the main menu): * START: Opens or closes the main menu * BACK: Exits to the rom list or cancels an option. Screenshots: Credits:
  6. Version v5b4

    8 downloads

    DidntXSpectrum FUSE Spectrum Emulator port for XBox User Guide: - Emulates the Spectrum 16/48/128/Plus2/Plus2a/Plus3/Plus3e/TC2048/ TC2068/TS2068/Pentagon/Scorpion/SE - Excellent compatibility - ported from FUSE Put games in the \SPECGAMES directory Controls: If your keyboard is not acting the way you want, make sure that all the joystick configuration options are turned off. Screenshots: Credits: X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions. Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general. Gilou9999 for a new PM3 skin, synopsis, suggestions, etc. Stupot for making lotsa game preview videos. Comments of support from various interested parties. If I missed anybody shoot me an email and I'll update this file. Here's to the two people out there that use this emulator.
  7. View File DidntXSpectrum DidntXSpectrum FUSE Spectrum Emulator port for XBox User Guide: - Emulates the Spectrum 16/48/128/Plus2/Plus2a/Plus3/Plus3e/TC2048/ TC2068/TS2068/Pentagon/Scorpion/SE - Excellent compatibility - ported from FUSE Put games in the \SPECGAMES directory Controls: If your keyboard is not acting the way you want, make sure that all the joystick configuration options are turned off. Screenshots: Credits: X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions. Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general. Gilou9999 for a new PM3 skin, synopsis, suggestions, etc. Stupot for making lotsa game preview videos. Comments of support from various interested parties. If I missed anybody shoot me an email and I'll update this file. Here's to the two people out there that use this emulator. Submitter Dempsey_86 Submitted 07/11/23 Category Emulators  
  8. Version v0.87

    19 downloads

    DesmumeX is a Nintendo DS emulator for Xbox. It is based on the 0.9.11 version of Desmume. User Guide: Please, don't expect a good emulation in many of your roms. This emulator is still not fully optimized. Anyways, this version can play some games quite well. IMPORTANT: To toggle between the different display modes, press the BLACK BUTTON (read the "Controls" section for more information). If all the action only happens in one screen, you will feel a much better experience if you choose to show only that screen at full resolution. Only uncompressed roms are supported. INSTALLING: ----------- To install the emulator, simply copy it to your hard disk, and put the roms inside the "roms" folder. Create a "cfg" folder if you want to store config files. If you had old screenshots for the rom list, you will need to rename their extensions from JPG to PNG (this was explained in the section "ROM LIST RESOLUTIONS"). IMPORTANT!!!!! --------------- * Roms MUST be placed in the "roms" directory. * Roms must be UNCOMPRESSED, with the .NDS extension. * This emulator can only work from hard disk. * Games can be trimmed with a program like "NDSTokyoTrim25Beta2.exe" to make them smaller, and they will use less space in disk. * Remember that when you have selected a configuration for your rom in the GUI, you can press the "Y" button (before starting to play the game) and then the emulator will create a config file for that game (stored in the "cfg" folder). Next time that you play that game, the emulator will "remember" your favorite configuration. This system needs that the folder "cfg" is existing, to be able to create the config files. A few sample configurations have been included. Controls: The Nintendo DS has 2 screens. The screen of below can be touched with a digital pen named "Stylus". In DesmumeX, I have implemented both the physical buttons of the DS, and the possibility of "touching" the screen with a virtual "stylus". Physical buttons: * D-pad: It's mapped to the D-pad of the Nintendo DS * A,B,X,Y buttons: They are mapped to the Triangle, Square, Circle, Cross buttons of the DS. * Left and right triggers are mapped to the triggers of the DS. Start button is mapped to the Start button of the DS. Control of the Stylus: * Left thumbstick: Move the virtual cursor. * White button: Touch the screen with the virtual cursor. You can even drag and drop, keeping the white button pressed. * Pressing the right thumbstick changes the color of the cursor. * Pressing the left thumbstick toggles if we want to display the amount of free memory, and the frames per second. If you don't need the Stylus, you can move the cursor down below the screen, and it will disappear. Move it up, and it will appear again. Change of screen: * Black button: Changes the screen to be displayed on the TV. We can toggle between seeing both 2 screens (above and below), only the first screen at full resolution, or only the second screen at full resolution. Note: Showing only one screen is slightly faster than displaying the 2 screens. With the BACK button, the configuration menu is displayed. Pressing START + BACK simmultaneously, you will exit to the rom list. FAQ: Q: Can I use compressed/zipped roms? A: No Q: The game is running, but the image is frozen! A: Try selecting "Graphics: everything", or selecting a different value for Frameskip. Some games only refresh the screen on odd frames or on even frames. So, if we use an odd value for frameskip and the game refreshes in odd frames, we will not see any change on the screen... Q: Can I use some software to make the big roms smaller? A: Yes, some programs like "NDSTokyoTrim25Beta2.exe" can make roms a bit smaller. Q: This game is too slow, even changing the configuration options! A: I'm sorry, this emulator is still not fully optimized. If you want to help to improve this emulator, let me know Q: This game is too fast! A: Try enabling the "Limit to 60 FPS" option, and the game should work at a proper speed now. If it does not work, then disabling the dynamic recompiler will make things much slower. Q: I have selected my language in the configuration options, but the game is played using another language! A: You must check that your rom supports the language that you selected. For example, if you want to play in French or Spanish, sometimes you should choose the European version of that game, because the [US] one will probably admit only English. Q: My screenshots are not displayed anymore! A: The new rom list looks for screenshots with the extension PNG. Rename the old JPG extension of your screenshots to PNG, and you will see them again. Q: My screenshots are very small now! A: You are probably using an Xbox with HD resolution, so the rom list is displayed in HD resolution now... but you are still using SD screenshots. You will need larger screenshots. There are some samples included in "media\artwork\action\HD artworks"; simply move them to the "media\artwork\action" folder and they will be displayed very well (your roms must be named with the same filename, except the extension). Screenshots: Credits: Thank you very much to Gilou9999, Madmab, SPPV, Weinerchnitzel, Neobomb, Freakdave, Hyper_Eye, XtecuterX73, and everybody else who helped!
  9. View File DesmumeX DesmumeX is a Nintendo DS emulator for Xbox. It is based on the 0.9.11 version of Desmume. User Guide: Please, don't expect a good emulation in many of your roms. This emulator is still not fully optimized. Anyways, this version can play some games quite well. IMPORTANT: To toggle between the different display modes, press the BLACK BUTTON (read the "Controls" section for more information). If all the action only happens in one screen, you will feel a much better experience if you choose to show only that screen at full resolution. Only uncompressed roms are supported. INSTALLING: ----------- To install the emulator, simply copy it to your hard disk, and put the roms inside the "roms" folder. Create a "cfg" folder if you want to store config files. If you had old screenshots for the rom list, you will need to rename their extensions from JPG to PNG (this was explained in the section "ROM LIST RESOLUTIONS"). IMPORTANT!!!!! --------------- * Roms MUST be placed in the "roms" directory. * Roms must be UNCOMPRESSED, with the .NDS extension. * This emulator can only work from hard disk. * Games can be trimmed with a program like "NDSTokyoTrim25Beta2.exe" to make them smaller, and they will use less space in disk. * Remember that when you have selected a configuration for your rom in the GUI, you can press the "Y" button (before starting to play the game) and then the emulator will create a config file for that game (stored in the "cfg" folder). Next time that you play that game, the emulator will "remember" your favorite configuration. This system needs that the folder "cfg" is existing, to be able to create the config files. A few sample configurations have been included. Controls: The Nintendo DS has 2 screens. The screen of below can be touched with a digital pen named "Stylus". In DesmumeX, I have implemented both the physical buttons of the DS, and the possibility of "touching" the screen with a virtual "stylus". Physical buttons: * D-pad: It's mapped to the D-pad of the Nintendo DS * A,B,X,Y buttons: They are mapped to the Triangle, Square, Circle, Cross buttons of the DS. * Left and right triggers are mapped to the triggers of the DS. Start button is mapped to the Start button of the DS. Control of the Stylus: * Left thumbstick: Move the virtual cursor. * White button: Touch the screen with the virtual cursor. You can even drag and drop, keeping the white button pressed. * Pressing the right thumbstick changes the color of the cursor. * Pressing the left thumbstick toggles if we want to display the amount of free memory, and the frames per second. If you don't need the Stylus, you can move the cursor down below the screen, and it will disappear. Move it up, and it will appear again. Change of screen: * Black button: Changes the screen to be displayed on the TV. We can toggle between seeing both 2 screens (above and below), only the first screen at full resolution, or only the second screen at full resolution. Note: Showing only one screen is slightly faster than displaying the 2 screens. With the BACK button, the configuration menu is displayed. Pressing START + BACK simmultaneously, you will exit to the rom list. FAQ: Q: Can I use compressed/zipped roms? A: No Q: The game is running, but the image is frozen! A: Try selecting "Graphics: everything", or selecting a different value for Frameskip. Some games only refresh the screen on odd frames or on even frames. So, if we use an odd value for frameskip and the game refreshes in odd frames, we will not see any change on the screen... Q: Can I use some software to make the big roms smaller? A: Yes, some programs like "NDSTokyoTrim25Beta2.exe" can make roms a bit smaller. Q: This game is too slow, even changing the configuration options! A: I'm sorry, this emulator is still not fully optimized. If you want to help to improve this emulator, let me know Q: This game is too fast! A: Try enabling the "Limit to 60 FPS" option, and the game should work at a proper speed now. If it does not work, then disabling the dynamic recompiler will make things much slower. Q: I have selected my language in the configuration options, but the game is played using another language! A: You must check that your rom supports the language that you selected. For example, if you want to play in French or Spanish, sometimes you should choose the European version of that game, because the [US] one will probably admit only English. Q: My screenshots are not displayed anymore! A: The new rom list looks for screenshots with the extension PNG. Rename the old JPG extension of your screenshots to PNG, and you will see them again. Q: My screenshots are very small now! A: You are probably using an Xbox with HD resolution, so the rom list is displayed in HD resolution now... but you are still using SD screenshots. You will need larger screenshots. There are some samples included in "media\artwork\action\HD artworks"; simply move them to the "media\artwork\action" folder and they will be displayed very well (your roms must be named with the same filename, except the extension). Screenshots: Credits: Thank you very much to Gilou9999, Madmab, SPPV, Weinerchnitzel, Neobomb, Freakdave, Hyper_Eye, XtecuterX73, and everybody else who helped! Submitter Dempsey_86 Submitted 07/11/23 Category Emulators  
  10. Dempsey_86

    DaphneX

    Version 0.96

    10 downloads

    DaphneX Emulator User Guide: Installation ------------ Recommended Resolutions for Dragons Lair and Space Ace are 640x480, however 720x480 should also work. This is mainly to support DVD-VIDEO mpeg rips. Games with overlays should be generally be 512x480. See the Daphne website for valid resolutions. Resolutions of 720x480 should be considered the maximum for DaphneX. I highly recommend a single mpeg as the seeking will be faster and the general gameplay experience will be better. Also the DVD-ROM mpegs are not very good quality and have interlacing issues. Keep this in mind, since Daphne can only display as good as the source. The best source is to use your original laserdisc. Supply .m2v, .ogg, .dat files for the game you with to play. If you have a PC version of Daphne, you are in luck as you can use your same mpeg/ogg/dat files. You will also need to supply the ROM images for the games. For help creating mpegs to use with DaphneX, please visit the Daphne website (http://www.daphne-emu.com) Controls: Note that return to menu is now 'LEFT TRIGGER + RIGHT TRIGGER + PRESS LEFT THUMBSTICK Exit to Dashboard is 'LEFT TRIG + RIGHT TRIG + START + BACK' on Main Menu Seektest - Highlight game to seek and press left thumbstick Screenshots: Credits: DaphneX V0.96 Beta 06/14/03 by Kubik
  11. View File DaphneX DaphneX V0.96 Beta User Guide: Installation ------------ Recommended Resolutions for Dragons Lair and Space Ace are 640x480, however 720x480 should also work. This is mainly to support DVD-VIDEO mpeg rips. Games with overlays should be generally be 512x480. See the Daphne website for valid resolutions. Resolutions of 720x480 should be considered the maximum for DaphneX. I highly recommend a single mpeg as the seeking will be faster and the general gameplay experience will be better. Also the DVD-ROM mpegs are not very good quality and have interlacing issues. Keep this in mind, since Daphne can only display as good as the source. The best source is to use your original laserdisc. Supply .m2v, .ogg, .dat files for the game you with to play. If you have a PC version of Daphne, you are in luck as you can use your same mpeg/ogg/dat files. You will also need to supply the ROM images for the games. For help creating mpegs to use with DaphneX, please visit the Daphne website (http://www.daphne-emu.com) Controls: Note that return to menu is now 'LEFT TRIGGER + RIGHT TRIGGER + PRESS LEFT THUMBSTICK Exit to Dashboard is 'LEFT TRIG + RIGHT TRIG + START + BACK' on Main Menu Seektest - Highlight game to seek and press left thumbstick Screenshots: Credits: DaphneX V0.96 Beta 06/14/03 by Kubik Submitter Dempsey_86 Submitted 07/10/23 Category Emulators  
  12. Version v3b3

    3 downloads

    Classic99x - Texas Instruments 99 Emulator for XBox User Guide: Place your cartridge games in the \TIGAMES directory. The file format for TI99 cartridge images is rather strange. Each cartridge game consists of 1 to 3 files. These files need to be named in a specific manner to be correctly interpreted. The naming is like this: XXXXXC.BIN XXXXXD.BIN XXXXXG.BIN Where XXXXX is the descriptive name of the game and C/D/G represent the different parts of the cartridge ROM. All you have to do to play these is select one of the C/D/G files. Classic99X should be able to locate all of the appropriate pieces and put them together. Be sure to select "Cartridge" as the image type during game configuration. Due to this strange naming, there is not currently any formal support for ZIPped cartridge images. You should use the uncompressed BIN files instead. How to Use Disk Files --------------------- Place your disk files in the \DISKFILES directory. Select one of the disk files and choose "Program File" as the image type. This will also automatically generate some text that can be pasted into the emulator that will assist you in running the program file you selected. After configuring the game, you will enter the emulation. You can select regular or extended BASIC. Once the BASIC selection is loaded, go to the emulation options menu (press RTHUMB) and then select "Paste Lines into Emulator" to initiate a command sequence that should launch the program. You can hand-edit these lines to be pasted if you wish. If you use a cartridge game that needs to read information off of a disk drive device (DSK1) then you can place the files it needs in the \DISKFILES directory. The \DISKFILES directory is always mounted as the DSK1 device whenever you launch a cartridge image. If you launch a disk file image, then DSK1 will be mounted as the directory in which the disk file image is located. How to Use the TI99 System -------------------------- Please consult the section "USING TI PROGRAMS" of the LoadingFiles.txt file for useful information on how to use TI99 programs. Controls: Default button mapping to enable rewind is BLACK+WHITE. Once rewind is enabled, press LTRIGGER to actually rewind. Screenshots: Credits:
  13. View File Classic99X Classic99x - Texas Instruments 99 Emulator for XBox User Guide: Place your cartridge games in the \TIGAMES directory. The file format for TI99 cartridge images is rather strange. Each cartridge game consists of 1 to 3 files. These files need to be named in a specific manner to be correctly interpreted. The naming is like this: XXXXXC.BIN XXXXXD.BIN XXXXXG.BIN Where XXXXX is the descriptive name of the game and C/D/G represent the different parts of the cartridge ROM. All you have to do to play these is select one of the C/D/G files. Classic99X should be able to locate all of the appropriate pieces and put them together. Be sure to select "Cartridge" as the image type during game configuration. Due to this strange naming, there is not currently any formal support for ZIPped cartridge images. You should use the uncompressed BIN files instead. How to Use Disk Files --------------------- Place your disk files in the \DISKFILES directory. Select one of the disk files and choose "Program File" as the image type. This will also automatically generate some text that can be pasted into the emulator that will assist you in running the program file you selected. After configuring the game, you will enter the emulation. You can select regular or extended BASIC. Once the BASIC selection is loaded, go to the emulation options menu (press RTHUMB) and then select "Paste Lines into Emulator" to initiate a command sequence that should launch the program. You can hand-edit these lines to be pasted if you wish. If you use a cartridge game that needs to read information off of a disk drive device (DSK1) then you can place the files it needs in the \DISKFILES directory. The \DISKFILES directory is always mounted as the DSK1 device whenever you launch a cartridge image. If you launch a disk file image, then DSK1 will be mounted as the directory in which the disk file image is located. How to Use the TI99 System -------------------------- Please consult the section "USING TI PROGRAMS" of the LoadingFiles.txt file for useful information on how to use TI99 programs. Controls: Default button mapping to enable rewind is BLACK+WHITE. Once rewind is enabled, press LTRIGGER to actually rewind. Screenshots: Credits: Submitter Dempsey_86 Submitted 07/10/23 Category Emulators  
  14. Dempsey_86

    Chip8x

    Version v05b3

    7 downloads

    Chip8X - CHIP8/SuperCHIP8 Emulator for XBox User Guide: Features: - Emulates the CHIP8/SuperCHIP8 - Excellent compatibility - ported from Chuit Put games in the \CHIP8ROMS directory Controls: Default button mapping to enable rewind is BLACK+WHITE. Once rewind is enabled, press LTRIGGER to actually rewind. Screenshots: Credits: X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions. Surreal CE team - Just because they are cool! +T+, iq_132, NeoBomb, and XtecuterX73 for helping keep the xbox-scene alive. Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general. Wimpy and Perr - For also providing a place for me to ramble and to make my goods available. Gilou9999 for new COLOUR SD and HDTV skins, synopsis, suggestions, rumble codes, etc. Shout out to Hyper_Eye, SPPV, hcf, A600, Destronger, +T+, Neobomb, incrediclint, Surreal CE team and all those who are honourable and keep the xbox-scene alive. Comments of support from various interested parties. If I missed anybody shoot me an email and I'll update this file.
  15. View File Chip8x Chip8X - CHIP8/SuperCHIP8 Emulator for XBox User Guide: Features: - Emulates the CHIP8/SuperCHIP8 - Excellent compatibility - ported from Chuit Put games in the \CHIP8ROMS directory Controls: Default button mapping to enable rewind is BLACK+WHITE. Once rewind is enabled, press LTRIGGER to actually rewind. Screenshots: Credits: X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions. Surreal CE team - Just because they are cool! +T+, iq_132, NeoBomb, and XtecuterX73 for helping keep the xbox-scene alive. Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general. Wimpy and Perr - For also providing a place for me to ramble and to make my goods available. Gilou9999 for new COLOUR SD and HDTV skins, synopsis, suggestions, rumble codes, etc. Shout out to Hyper_Eye, SPPV, hcf, A600, Destronger, +T+, Neobomb, incrediclint, Surreal CE team and all those who are honourable and keep the xbox-scene alive. Comments of support from various interested parties. If I missed anybody shoot me an email and I'll update this file. Submitter Dempsey_86 Submitted 07/10/23 Category Emulators  
  16. Version v8b3

    11 downloads

    BlueMSXBox BlueMSX Emulator port for XBox User Guide: Features : - Emulates MSX/MSX2/MSX2+ - Excellent compatibility - ported from BlueMSX Default ROM dir is D:\MSXROMS When you change disks while playing, the configuration of the game is updated as well. For example, if I start a game with DISK1 and then during the game I change the disk in drive 1 from DISK1 to DISK2, then the configuration of the game will now state that the disk in drive 1 is DISK2. When you start the game again from the main menu, it will try to boot off of DISK2. This is intentional. Save states for multiple disk games requires that the disks present in the drives when the state was saved are there when the state is reloaded. If you are playing a game where you have to change the disks during gameplay, then I strongly suggest these tips: - Turn on auto-loading of save states - After you have changed a disk, wait until the game has finished loading whatever it needs and then save the state. Always remember to save the state after each disk swap. If you do this, then when you exit the game and restart it in the future, the disks will be set correctly in the configuration screen, the state will automatically load, and you'll be all set. There is a bug that affects games like Dig Dug and Mappy which makes the video screen jump around all willy-nilly. This is a problem with the core and apparently has already been fixed, but won't be available until the next version of BlueMSX is available. Everything can be changed from the configuration menu. To change things like default save directory, default game directory, etc, go to Main Menu -> Configuration -> Change Default Directories Controls: Select menu options with the DPAD or with R/LTrigger. The speed of R/LTrigger movements can be controlled by : Configuration -> Menu Scroll Speed There are some places where you can enter or change values. This can usually be done in a variety of ways include DPAD Left/Right, R/L Trigger, and L/R Thumb. Try all of them if the values are changing too slowly. "A" selects the highlighted choice. "B" cancels/returns. "Y" from a file-select list will go up one directory. Screenshots: Credits: X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions. Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general. Wimpy and Perr - For also providing a place for me to ramble and to make my goods available. Gilou9999 for a new HD skin, his PM3 skin, synopsis, suggestions, etc. Bombbloke for converting the BlueMSX cheat codes to a format my code uses. Bigby for working thru the tortuous process of doing Xtras for the MSX and noticing alot of longstanding issues with BlueMSXxbox. May your legacy live. Cbagy for providing 3d boxart templates for the MSX Xtras. Xtras team for comments and suggestions especially concerning the new Dummy/Lockdown mode settings, and lock game screen options. Comments of support from various interested parties. If I missed anybody shoot me an email and I'll update this file.
  17. View File Bluemsxbox BlueMSXBox BlueMSX Emulator port for XBox User Guide: Features : - Emulates MSX/MSX2/MSX2+ - Excellent compatibility - ported from BlueMSX Default ROM dir is D:\MSXROMS When you change disks while playing, the configuration of the game is updated as well. For example, if I start a game with DISK1 and then during the game I change the disk in drive 1 from DISK1 to DISK2, then the configuration of the game will now state that the disk in drive 1 is DISK2. When you start the game again from the main menu, it will try to boot off of DISK2. This is intentional. Save states for multiple disk games requires that the disks present in the drives when the state was saved are there when the state is reloaded. If you are playing a game where you have to change the disks during gameplay, then I strongly suggest these tips: - Turn on auto-loading of save states - After you have changed a disk, wait until the game has finished loading whatever it needs and then save the state. Always remember to save the state after each disk swap. If you do this, then when you exit the game and restart it in the future, the disks will be set correctly in the configuration screen, the state will automatically load, and you'll be all set. There is a bug that affects games like Dig Dug and Mappy which makes the video screen jump around all willy-nilly. This is a problem with the core and apparently has already been fixed, but won't be available until the next version of BlueMSX is available. Everything can be changed from the configuration menu. To change things like default save directory, default game directory, etc, go to Main Menu -> Configuration -> Change Default Directories Controls: Select menu options with the DPAD or with R/LTrigger. The speed of R/LTrigger movements can be controlled by : Configuration -> Menu Scroll Speed There are some places where you can enter or change values. This can usually be done in a variety of ways include DPAD Left/Right, R/L Trigger, and L/R Thumb. Try all of them if the values are changing too slowly. "A" selects the highlighted choice. "B" cancels/returns. "Y" from a file-select list will go up one directory. Screenshots: Credits: X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions. Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general. Wimpy and Perr - For also providing a place for me to ramble and to make my goods available. Gilou9999 for a new HD skin, his PM3 skin, synopsis, suggestions, etc. Bombbloke for converting the BlueMSX cheat codes to a format my code uses. Bigby for working thru the tortuous process of doing Xtras for the MSX and noticing alot of longstanding issues with BlueMSXxbox. May your legacy live. Cbagy for providing 3d boxart templates for the MSX Xtras. Xtras team for comments and suggestions especially concerning the new Dummy/Lockdown mode settings, and lock game screen options. Comments of support from various interested parties. If I missed anybody shoot me an email and I'll update this file. Submitter Dempsey_86 Submitted 07/10/23 Category Emulators  
  18. Dempsey_86

    Blissx

    Version v10b3

    8 downloads

    Blissx Intellivision Emulator Port For Xbox User Guide: Features : - Emulates the Intellivision - Excellent compatibility - ported from Bliss + Intellivoice games do *not* work yet. Various Important Notes: Default ROM dir is D:\INTVROMS Leave these files in this directory: D:\intvroms\exec.bin D:\intvroms\grom.bin D:\intvroms\ecs.bin D:\intvroms\ivoice.bin The Intellivision is very reliant on something called Overlays for proper gameplay. Hence the reason I added overlay support. You can access the overlay by pressing the right analog stick button. If you're still having trouble check out the manuals using the media browser. Do NOT! Zip up the Intellivision BIOS Roms (eg.. ecs.bin, exec.bin, grom.bin, and ivoice.bin) Controls: Select menu options with the DPAD or with R/LTrigger. The speed of R/LTrigger movements can be controlled by : Configuration -> Menu Scroll Speed There are some places where you can enter or change values. This can usually be done in a variety of ways include DPAD Left/Right, R/L Trigger, and L/R Thumb. Try all of them if the values are changing too slowly. "A" selects the highlighted choice. "B" cancels/returns. "Y" from a file-select list will go up one directory. Screenshots: Credits: X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions. Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general. Carnage By Bob for kicking things in gear with his BlissX Xtra's. Gilou9999 for a new PM3 skin, synopsis, suggestions, etc. Comments of support from various interested parties. If I missed anybody shoot me an email and I'll update this file.
  19. View File Blissx Blissx Intellivision Emulator Port For Xbox User Guide: Features : - Emulates the Intellivision - Excellent compatibility - ported from Bliss + Intellivoice games do *not* work yet. Various Important Notes: Default ROM dir is D:\INTVROMS Leave these files in this directory: D:\intvroms\exec.bin D:\intvroms\grom.bin D:\intvroms\ecs.bin D:\intvroms\ivoice.bin The Intellivision is very reliant on something called Overlays for proper gameplay. Hence the reason I added overlay support. You can access the overlay by pressing the right analog stick button. If you're still having trouble check out the manuals using the media browser. Do NOT! Zip up the Intellivision BIOS Roms (eg.. ecs.bin, exec.bin, grom.bin, and ivoice.bin) Controls: Select menu options with the DPAD or with R/LTrigger. The speed of R/LTrigger movements can be controlled by : Configuration -> Menu Scroll Speed There are some places where you can enter or change values. This can usually be done in a variety of ways include DPAD Left/Right, R/L Trigger, and L/R Thumb. Try all of them if the values are changing too slowly. "A" selects the highlighted choice. "B" cancels/returns. "Y" from a file-select list will go up one directory. Screenshots: Credits: X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions. Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general. Carnage By Bob for kicking things in gear with his BlissX Xtra's. Gilou9999 for a new PM3 skin, synopsis, suggestions, etc. Comments of support from various interested parties. If I missed anybody shoot me an email and I'll update this file. Submitter Dempsey_86 Submitted 07/10/23 Category Emulators  
  20. Version v8b05

    7 downloads

    AtariXLBox Atari 800/5200/130/320/XL/XE Emulator User Guide: Almost everything can be changed from the configuration menu. Here are the things that require manual modifications to the ATARIXLBOX.INI file included in the package: Samba share name - goes in the [GENERAL] section. Example: smbshare=SMB://USERNAME:PASSWORD@COMPUTERNAME/SHARENAME Screenshot directory - default is E:\SCREENSHOTS - goes in [GENERAL] section Example: screenshot_dir=E:\SCREENSHOTS Skin directory - where skins can be found. Default is D:\EMUSKINS - goes in [GENERAL] section. Example: skin_dir=D:\EMUSKINS Save directory - this is where you want all your saved games to be stored. Default is E:\SAVES\ATARIXLBOX. Goes in [GENERAL] section. Example: save_dir=E:\SAVES\ATARIXLBOX The default ROM directory INI setting goes in the [GENERAL] section as follows: rom_dir=d:\ATARIDISKS If you change any of the above items, then you must upload the new ATARIXLBOX.INI file to your XBox, load up ATARIXLBOX, then select "Force Reload D:\\*.ini Settings" from the Configuration menu. Please note that this will overwrite any of the setting changes you might have made after you first loaded ATARIXLBOX. Controls: Select menu options with the DPAD or with R/LTrigger. The speed of R/LTrigger movements can be controlled by : Configuration -> Menu Scroll Speed There are some places where you can enter or change values. This can usually be done in a variety of ways include DPAD Left/Right, R/L Trigger, and L/R Thumb. Try all of them if the values are changing too slowly. "A" selects the highlighted choice. "B" cancels/returns. "Y" from a file-select list will go up one directory. Screenshots: Credits: X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions. Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general. RessurectionX for all that Xtra's stuff, synopsis, suggestions, etc. Gilou9999 for a new PM3 skin, synopsis, suggestions, etc. Bigby, Du0ph0ne, TheMaster3, Nytmar3 for some beta testing. Kr0tki for the NTSC filter and answering my n00b questions. Atarimac for reverse engineering the VAPI image format. Cospefogo for the new onscreen keyboard. Frank Morris for fixing the minor spelling error in the onscreen keyboard. Stupot for the tons of game previews. Comments of support from various interested parties. If I missed anybody shoot me an email and I'll update this file.
  21. View File Atarixlbox AtariXLBox Atari 800/5200/130/320/XL/XE Emulator User Guide: Almost everything can be changed from the configuration menu. Here are the things that require manual modifications to the ATARIXLBOX.INI file included in the package: Samba share name - goes in the [GENERAL] section. Example: smbshare=SMB://USERNAME:PASSWORD@COMPUTERNAME/SHARENAME Screenshot directory - default is E:\SCREENSHOTS - goes in [GENERAL] section Example: screenshot_dir=E:\SCREENSHOTS Skin directory - where skins can be found. Default is D:\EMUSKINS - goes in [GENERAL] section. Example: skin_dir=D:\EMUSKINS Save directory - this is where you want all your saved games to be stored. Default is E:\SAVES\ATARIXLBOX. Goes in [GENERAL] section. Example: save_dir=E:\SAVES\ATARIXLBOX The default ROM directory INI setting goes in the [GENERAL] section as follows: rom_dir=d:\ATARIDISKS If you change any of the above items, then you must upload the new ATARIXLBOX.INI file to your XBox, load up ATARIXLBOX, then select "Force Reload D:\\*.ini Settings" from the Configuration menu. Please note that this will overwrite any of the setting changes you might have made after you first loaded ATARIXLBOX. Controls: Select menu options with the DPAD or with R/LTrigger. The speed of R/LTrigger movements can be controlled by : Configuration -> Menu Scroll Speed There are some places where you can enter or change values. This can usually be done in a variety of ways include DPAD Left/Right, R/L Trigger, and L/R Thumb. Try all of them if the values are changing too slowly. "A" selects the highlighted choice. "B" cancels/returns. "Y" from a file-select list will go up one directory. Screenshots: Credits: X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions. Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general. RessurectionX for all that Xtra's stuff, synopsis, suggestions, etc. Gilou9999 for a new PM3 skin, synopsis, suggestions, etc. Bigby, Du0ph0ne, TheMaster3, Nytmar3 for some beta testing. Kr0tki for the NTSC filter and answering my n00b questions. Atarimac for reverse engineering the VAPI image format. Cospefogo for the new onscreen keyboard. Frank Morris for fixing the minor spelling error in the onscreen keyboard. Stupot for the tons of game previews. Comments of support from various interested parties. If I missed anybody shoot me an email and I'll update this file. Submitter Dempsey_86 Submitted 07/10/23 Category Emulators  
  22. Version v6b09

    11 downloads

    Atari7800x Atari 7800 Emulator port for XBox User Guide: Put games in the \A7800ROMS directory Controls: Default button mapping to enable rewind is BLACK+WHITE. Once rewind is enabled, press LTRIGGER to actually rewind. Screenshots: Credits: X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions. The beta testers - NE146, mimo, run088. I know you all are busy but thanks for the support and input. Atariage (Albert) - For providing a place for my beta testing thread. Makers of the prosystem emu. Maybe someday I'll have time to port it over to the xbox. Curt Vendel for providing the source code to Desert Falcon and Dan Boris for reading the schematics and confirming the button behavior of Proline joysticks. Nobody for nothing ( Just checking to see if people are reading this. ) Comments of support from various interested parties. If I missed anybody shoot me an email and I'll update this file. If I missed anybody shoot me an email and I'll update this file.
  23. View File Atari7800x Atari7800x Atari 7800 Emulator port for XBox User Guide: Put games in the \A7800ROMS directory Controls: Default button mapping to enable rewind is BLACK+WHITE. Once rewind is enabled, press LTRIGGER to actually rewind. Screenshots: Credits: X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions. The beta testers - NE146, mimo, run088. I know you all are busy but thanks for the support and input. Atariage (Albert) - For providing a place for my beta testing thread. Makers of the prosystem emu. Maybe someday I'll have time to port it over to the xbox. Curt Vendel for providing the source code to Desert Falcon and Dan Boris for reading the schematics and confirming the button behavior of Proline joysticks. Nobody for nothing ( Just checking to see if people are reading this. ) Comments of support from various interested parties. If I missed anybody shoot me an email and I'll update this file. If I missed anybody shoot me an email and I'll update this file. Submitter Dempsey_86 Submitted 07/10/23 Category Emulators  
  24. Dempsey_86

    ArnoldX

    Version v5b6

    5 downloads

    ArnoldX Amstrad CPC Emulator port for XBox User Guide: Default ROM dir is D:\CPCROMS =============== Important Notes =============== When you change disks while playing, the configuration of the game is updated as well. For example, if I start a game with DISK1 and then during the game I change the disk in drive 1 from DISK1 to DISK2, then the configuration of the game will now state that the disk in drive 1 is DISK2. When you start the game again from the main menu, it will try to boot off of DISK2. This is intentional. Save states for multiple disk games requires that the disks present in the drives when the state was saved are there when the state is reloaded. If you are playing a game where you have to change the disks during gameplay, then I strongly suggest these tips: - Turn on auto-loading of save states - After you have changed a disk, wait until the game has finished loading whatever it needs and then save the state. Always remember to save the state after each disk swap. If you do this, then when you exit the game and restart it in the future, the disks will be set correctly in the configuration screen, the state will automatically load, and you'll be all set. Controls: =============== Menu Navigation =============== Select menu options with the DPAD or with R/LTrigger. The speed of R/LTrigger movements can be controlled by : Configuration -> Menu Scroll Speed There are some places where you can enter or change values. This can usually be done in a variety of ways include DPAD Left/Right, R/L Trigger, and L/R Thumb. Try all of them if the values are changing too slowly. "A" selects the highlighted choice. "B" cancels/returns. "Y" from a file-select list will go up one directory. ================ Text File Viewer ================ DPAD Up - Up one line DPAD Down - Down one line DPad Left - Up one page DPAD Right - Down one page R Trigger - Scroll down L Trigger - Scroll up A - Start search X - Continue last search White - Top of file Black - End of file Y - Simulate fixed-width font Back - Decrease width of simulated fixed-width font Start - Increase width of simulated fixed-width font B - Exit Screenshots: Credits:
  25. View File ArnoldX ArnoldX Amstrad CPC Emulator port for XBox User Guide: Default ROM dir is D:\CPCROMS =============== Important Notes =============== When you change disks while playing, the configuration of the game is updated as well. For example, if I start a game with DISK1 and then during the game I change the disk in drive 1 from DISK1 to DISK2, then the configuration of the game will now state that the disk in drive 1 is DISK2. When you start the game again from the main menu, it will try to boot off of DISK2. This is intentional. Save states for multiple disk games requires that the disks present in the drives when the state was saved are there when the state is reloaded. If you are playing a game where you have to change the disks during gameplay, then I strongly suggest these tips: - Turn on auto-loading of save states - After you have changed a disk, wait until the game has finished loading whatever it needs and then save the state. Always remember to save the state after each disk swap. If you do this, then when you exit the game and restart it in the future, the disks will be set correctly in the configuration screen, the state will automatically load, and you'll be all set. Controls: =============== Menu Navigation =============== Select menu options with the DPAD or with R/LTrigger. The speed of R/LTrigger movements can be controlled by : Configuration -> Menu Scroll Speed There are some places where you can enter or change values. This can usually be done in a variety of ways include DPAD Left/Right, R/L Trigger, and L/R Thumb. Try all of them if the values are changing too slowly. "A" selects the highlighted choice. "B" cancels/returns. "Y" from a file-select list will go up one directory. ================ Text File Viewer ================ DPAD Up - Up one line DPAD Down - Down one line DPad Left - Up one page DPAD Right - Down one page R Trigger - Scroll down L Trigger - Scroll up A - Start search X - Continue last search White - Top of file Black - End of file Y - Simulate fixed-width font Back - Decrease width of simulated fixed-width font Start - Increase width of simulated fixed-width font B - Exit Screenshots: Credits: Submitter Dempsey_86 Submitted 07/10/23 Category Emulators  
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