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Dempsey_86

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Everything posted by Dempsey_86

  1. View File SoftVMUX SoftVMUX - Sega Dreamcast VMU Emulator for XBox. User Guide: - Emulates the Sega Dreamcast VMU - Excellent compatibility - ported from SoftVMU Put games in the \VMUROMS directory Controls: Default button mapping to enable rewind is BLACK+WHITE. Once rewind is enabled, press LTRIGGER to actually rewind. Screenshots: Credits: X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions. Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general. RessurectionX for all that Xtra's stuff, synopsis, suggestions, etc. Gilou9999 for a new PM3 skin, synopsis, suggestions, etc. Bigby, Du0ph0ne, TheMaster3, Nytmar3 for some beta testing. Comments of support from various interested parties. If I missed anybody shoot me an email and I'll update this file. Submitter Dempsey_86 Submitted 07/13/23 Category Emulators  
  2. View File Snes9xbox SNES9XBox Super Nintendo Emulator for XBox. User Guide: - Excellent compatibility - ported from SNES9X v1.43 - All the usual XPort features ( ZIP support, save states, rewind, autofire, cheat codes, fast forward, graphic filters, etc, etc.) - If you leave rewind on it will crash after a few minutes. Best to just turn it on when you need it. Screenshots: Credits: X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions. Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general. Wimpy & Perr - For providing me even a better place for me to ramble on. Surreal CE team - Just because they are cool! Gilou9999 for a new COLOUR and "blue night" skin, synopsis, suggestions, rumble codes, etc. Mega Man (?) for rumble codes, lots of behind the scenes work and for AR and GG cheat codes. Bombloke for scripts to convert AR and GG codes into a format I can use. Guybird for the "Button List" concept/idea and waal for the "Popup Action List" idea. Bigby, gilou9999, cbagy, waal, mega man (?), neil222, weinersch, butanebob, dominater1, XtecuterX73, darknoir, yougottabecrazy, brandonheat8, silverjag4, excelsis, nobodyhere, philexile, makkusu, xcalibur, keropi, jamallego, elconejotres, yougottabecrazy, xtra-radical, destronger, Movax and scorp316 for some beta testing and feedback. Shoutout to the Wii Snes9x-GX team. Comments of support from various interested parties. If I missed anybody shoot me an email and I'll update this file. Submitter Dempsey_86 Submitted 07/13/23 Category Emulators  
  3. Version v6b08

    14 downloads

    SNES9XBox Super Nintendo Emulator for XBox. User Guide: - Excellent compatibility - ported from SNES9X v1.43 - All the usual XPort features ( ZIP support, save states, rewind, autofire, cheat codes, fast forward, graphic filters, etc, etc.) - If you leave rewind on it will crash after a few minutes. Best to just turn it on when you need it. Screenshots: Credits: X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions. Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general. Wimpy & Perr - For providing me even a better place for me to ramble on. Surreal CE team - Just because they are cool! Gilou9999 for a new COLOUR and "blue night" skin, synopsis, suggestions, rumble codes, etc. Mega Man (?) for rumble codes, lots of behind the scenes work and for AR and GG cheat codes. Bombloke for scripts to convert AR and GG codes into a format I can use. Guybird for the "Button List" concept/idea and waal for the "Popup Action List" idea. Bigby, gilou9999, cbagy, waal, mega man (?), neil222, weinersch, butanebob, dominater1, XtecuterX73, darknoir, yougottabecrazy, brandonheat8, silverjag4, excelsis, nobodyhere, philexile, makkusu, xcalibur, keropi, jamallego, elconejotres, yougottabecrazy, xtra-radical, destronger, Movax and scorp316 for some beta testing and feedback. Shoutout to the Wii Snes9x-GX team. Comments of support from various interested parties. If I missed anybody shoot me an email and I'll update this file.
  4. Dempsey_86

    ScummVM

    Version 1.4.1

    6 downloads

    ScummVM ported by A600\ User Guide: This is a ScummVM port for the Xbox1, possible thanks to the hard work of the ScummVM team and the SDLx libs by Lantus. It features all the 1.4.1 supported engines, MP3, Vorbis, Flac, AAC and FluidSynth (the MT-32 emu isn't included because the Xbox lacks the power to handle it). All HQ scalers should work. The file xbox.patch is the diff patch against the 1.4.1 branch https://github.com/scummvm/scummvm.git Controls: Left Analog -> Move Cursor Dpad -> Arrow keys. In the select game dialog, left=pgup, rigth=pgdown A -> Left Button B -> Right Button X -> Escape Y -> Enter. In Lands of Lore, attack button for all party members (F1+F2+F3) Back -> R (Rest party in Lands of Lore) Start -> ScummVM Menu Left Trigger -> Increases cursor speed while pressed. In Lands of Lore, turn left Right Trigger -> Decreases cursor speed while pressed. In Lands of Lore, turn right White -> F5 Black -> Virtual Keyboard Right Analog -> Numeric keypad as shown below Right Analog Thumb -> KP5 Screenshots: Credits:
  5. View File ScummVM ScummVM ported by A600\ User Guide: This is a ScummVM port for the Xbox1, possible thanks to the hard work of the ScummVM team and the SDLx libs by Lantus. It features all the 1.4.1 supported engines, MP3, Vorbis, Flac, AAC and FluidSynth (the MT-32 emu isn't included because the Xbox lacks the power to handle it). All HQ scalers should work. The file xbox.patch is the diff patch against the 1.4.1 branch https://github.com/scummvm/scummvm.git Controls: Left Analog -> Move Cursor Dpad -> Arrow keys. In the select game dialog, left=pgup, rigth=pgdown A -> Left Button B -> Right Button X -> Escape Y -> Enter. In Lands of Lore, attack button for all party members (F1+F2+F3) Back -> R (Rest party in Lands of Lore) Start -> ScummVM Menu Left Trigger -> Increases cursor speed while pressed. In Lands of Lore, turn left Right Trigger -> Decreases cursor speed while pressed. In Lands of Lore, turn right White -> F5 Black -> Virtual Keyboard Right Analog -> Numeric keypad as shown below Right Analog Thumb -> KP5 Screenshots: Credits: Submitter Dempsey_86 Submitted 07/12/23 Category Emulators  
  6. Dempsey_86

    SAMX

    Version v0.7

    7 downloads

    This is an emulator of the "SAM Coupe" computer for Xbox. It is a port of the "Simcoupe" emulator. The SAM Coupe was an 8-bit computer that was first released in late 1989. User Guide: Games must be copied UNCOMPRESSED in the "roms" folder. Then, simply run the emulator and select the desired game in the rom list with the "A" button. And that's all! The emulator will automatically mount that game in the floppy unit and reset the virtual SAM Coupe for you, and the game will start. Controls: Although the SAM Coupe is a computer and it uses a keyboard, I have mapped the most common keys in all the games to the buttons of our joypads, so we will be able to play several games with the d-pad and the normal buttons. Mouse is not still emulated. Here is the default mapping of the buttons (anyways, you will be able to redefine the A,B,X,Y buttons in the main menu, if you need different mappings): A button: ENTER key B button: ESC key X button: SPACE key Y button: It is mapped to the "0" key. As far as the D-pad is related, we have several configurations available: mapped to the keypad, mapped to the numpad, mapped to the OPQA keys, and mapped to everything. By default, the D-pad is mapped to "everything"; that means that if you press for example RIGHT in your d-pad, it would be the same than pressing both the numpad, the keypad and the P key in the original simcoupe emulator. This is an easy way to make the default configuration useful for a wide range of games. The D-pad mapping can be changed in the Main Menu too, under the "Redefine Keys" section. LEFT and RIGHT ANALOG STICKS: If you press them simultaneously, you will enter into the typing mode, to be able to press any key. START: Opens the Main Menu (see "Main Menu" section for more info) Screenshots: FAQ: Q: How can I launch games with multiple floppy disk images? A: At the moment it is not possible. This will be hopefully fixed in the future. Q: Can this emulator play ZX Spectrum games? A: No, it won't work. This emulator is intended as a SAM Coupe emulator, so if you want to play ZX Spectrum games, you will need to use another emulator or use some of the available spectrum emulator disks. Credits: I want to say thanks to all the people that helped me in my projects: Neobomb, Hyper_Eye, Madmab, Freakdave, weinerschnitzel, XtecuterX73, SPPV, darknoir, the Surreal64 CE team... Besides, big thanks to all the people that make possible the Xbox scene and the emuxtras project, Neobomb (again!), Wimpy, Waal, Bigby, Madmab, Perr, Mega Man, SPPV... Thank you very much for your work! Thank you very much to the creator of the Simcoupe emulator, and to ZX-81. Thanks to darknior for his beta testing help. The sources of the emulator are in the same package, so if anyone wants to see them and try to improve them, it will be very welcome. You can contact me if you want to do it and want some help. Thank you for reading this! HCF
  7. View File SAMX This is an emulator of the "SAM Coupe" computer for Xbox. It is a port of the "Simcoupe" emulator. The SAM Coupe was an 8-bit computer that was first released in late 1989. User Guide: Games must be copied UNCOMPRESSED in the "roms" folder. Then, simply run the emulator and select the desired game in the rom list with the "A" button. And that's all! The emulator will automatically mount that game in the floppy unit and reset the virtual SAM Coupe for you, and the game will start. Controls: Although the SAM Coupe is a computer and it uses a keyboard, I have mapped the most common keys in all the games to the buttons of our joypads, so we will be able to play several games with the d-pad and the normal buttons. Mouse is not still emulated. Here is the default mapping of the buttons (anyways, you will be able to redefine the A,B,X,Y buttons in the main menu, if you need different mappings): A button: ENTER key B button: ESC key X button: SPACE key Y button: It is mapped to the "0" key. As far as the D-pad is related, we have several configurations available: mapped to the keypad, mapped to the numpad, mapped to the OPQA keys, and mapped to everything. By default, the D-pad is mapped to "everything"; that means that if you press for example RIGHT in your d-pad, it would be the same than pressing both the numpad, the keypad and the P key in the original simcoupe emulator. This is an easy way to make the default configuration useful for a wide range of games. The D-pad mapping can be changed in the Main Menu too, under the "Redefine Keys" section. LEFT and RIGHT ANALOG STICKS: If you press them simultaneously, you will enter into the typing mode, to be able to press any key. START: Opens the Main Menu (see "Main Menu" section for more info) Screenshots: FAQ: Q: How can I launch games with multiple floppy disk images? A: At the moment it is not possible. This will be hopefully fixed in the future. Q: Can this emulator play ZX Spectrum games? A: No, it won't work. This emulator is intended as a SAM Coupe emulator, so if you want to play ZX Spectrum games, you will need to use another emulator or use some of the available spectrum emulator disks. Credits: I want to say thanks to all the people that helped me in my projects: Neobomb, Hyper_Eye, Madmab, Freakdave, weinerschnitzel, XtecuterX73, SPPV, darknoir, the Surreal64 CE team... Besides, big thanks to all the people that make possible the Xbox scene and the emuxtras project, Neobomb (again!), Wimpy, Waal, Bigby, Madmab, Perr, Mega Man, SPPV... Thank you very much for your work! Thank you very much to the creator of the Simcoupe emulator, and to ZX-81. Thanks to darknior for his beta testing help. The sources of the emulator are in the same package, so if anyone wants to see them and try to improve them, it will be very welcome. You can contact me if you want to do it and want some help. Thank you for reading this! HCF Submitter Dempsey_86 Submitted 07/12/23 Category Emulators  
  8. Version 1.7.7

    30 downloads

    RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other emulator frontends have, such as real-time rewinding and game-aware shading. Features: Real-time rewinding. Switching between emulator cores seamlessly, and ability to install new libretro cores.' Installation: Copy the entire folder RetroArch-XBox1 to your harddrive. ROMs go into the roms directory, or some subdirectory in the RetroArch-XB1 directory. User Guide: About libretro Libretro is the API that RetroArch uses. It makes it easy to port games and emulators to a single core backend, such as RetroArch. For the user, this means - more ports to play with, more crossplatform portability, less worrying about developers having to reinvent the wheel writing boilerplate UI/port code - so that they can get busy with writing the emulator/porting the emulator/game. For each emulator core, RetroArch makes use of a library API that we call libretro. Think of libretro as an interface for emulator and game ports. You can make a libretro port once and expect the same code to run on all the platforms that RetroArch supports. It's designed with simplicity and ease of use in mind so that the porter can worry about the port at hand instead of having to wrestle with an obfuscatory API. Cores lists Supported cores: 2048 (puzzle game). 4do (3DO Emulator). FCEUmm (NES Emulator). Gambatte (GB/GBC). Genesis Plus GX. Handy (Atari Lynx). Mednafen NGP (Neo Geo Pocket). Mednafen VB (virtual boy). Mednafen WonderSwan. Nestopia (NES emulator). NXEngine (Cave Story). O2EM (Odyssey 2). PocketCDG (MP3 karaoke music player). PrBoom (Doom). ProSystem (Atari 7800). QuickNES (NES Emulator). Snes9x 2010 (SNES Emulator). Stella (Atari 2600). TGB Dual (Dual GBC emulator). VBA Next (GBA). Vecx (Vectrex). Virtual Jaguar (Atari Jaguar). 3 restored cores: FBA (CPS1, CPS2, NeoGeo). Cores missing: PCE Fast. TYRQuake. Notes: VBA Next doesn't run at fullspeed on Wii (VBA Next is a RetroConsole Level 2 emulator port). The biggest Neo-Geo ROMs that can be loaded are around 23+MB in size, such as Real Bout Fatal Fury 1 and King of Fighters '96. Extensions supported by each core Prboom - wad. Tyrquake - pak. SNES9x Next - smc|fig|sfc|gd3|gd7|dx2|bsx|swc. Genesis Plus GX - md|smd|bin|gen|bin|sms|gg|sg|cue. NXEngine/Cave Story - exe. VBA Next - gba. FCEUmm - nes|unif. NEStopia - nes|fds. Gambatte - gb|gbc|dmg. Final Burn Alpha - zip. Mednafen PCE - pce|cue. Mednafen Wonderswan - ws|wsc. Mednafen NGP - ngp. Mednafen VB - vb. How to use On first startup, RetroArch will select one of the dozen or so emulator/game cores. The name of the core currently loaded will be shown at the top side of the screen. You can now select a data file (ie. a game executable and/or a ROM) that this core supports and load it in the Filebrowser. To select a different core - go to Core in the Main Menu. Select a core and then press A to switch to the emulator/game core. Selecting a ZIP file will temporarily unzip that file to the harddrive. The temporary file will be deleted as soon as the game gets unloaded and/or when you quit RetroArch. Note: If you find that RetroArch no longer works for whatever reason, try removing retroarch.cfg from the Retroarch-XB1 folder, then start up again. Controls: In gmae: Right-Stick Down - Fast-forwards the game Right-Stick Up - Rewinds the game in real-time (must be enabled in the Settings screen, comes at a slight performance decrease) Right-Stick Left+R - Decrease save state slot Right-Stick Right+R - Increase save state slot Right-Stick Up+R - Load selected save state slot Right-Stick Down+R - Save selected save state slot Right-Stick Thumb+Left-Stick Thumb - Go back to Menu File browser: L/R - Go to previous/next drive mapping White/Black - Scroll list up/down Screenshots: Credits: Mudlord for his Waterpaint/Noise shaders. Hyllian for the xBR shader. Opium2k for the nice manual shaders (bundled with PS3 release). Deank for assistance with RetroArch Salamander on CFW PS3s and Multiman interoperability. FBA devs for adopting the libretro port. Ekeeke for help with the Genesis Plus GX port. ToadKing for having done a lot of work on RetroArch Wii. Freakdave for helping out with the Xbox 1 port.
  9. View File Retroarch RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other emulator frontends have, such as real-time rewinding and game-aware shading. Features: Real-time rewinding. Switching between emulator cores seamlessly, and ability to install new libretro cores.' Installation: Copy the entire folder RetroArch-XBox1 to your harddrive. ROMs go into the roms directory, or some subdirectory in the RetroArch-XB1 directory. User Guide: About libretro Libretro is the API that RetroArch uses. It makes it easy to port games and emulators to a single core backend, such as RetroArch. For the user, this means - more ports to play with, more crossplatform portability, less worrying about developers having to reinvent the wheel writing boilerplate UI/port code - so that they can get busy with writing the emulator/porting the emulator/game. For each emulator core, RetroArch makes use of a library API that we call libretro. Think of libretro as an interface for emulator and game ports. You can make a libretro port once and expect the same code to run on all the platforms that RetroArch supports. It's designed with simplicity and ease of use in mind so that the porter can worry about the port at hand instead of having to wrestle with an obfuscatory API. Cores lists Supported cores: 2048 (puzzle game). 4do (3DO Emulator). FCEUmm (NES Emulator). Gambatte (GB/GBC). Genesis Plus GX. Handy (Atari Lynx). Mednafen NGP (Neo Geo Pocket). Mednafen VB (virtual boy). Mednafen WonderSwan. Nestopia (NES emulator). NXEngine (Cave Story). O2EM (Odyssey 2). PocketCDG (MP3 karaoke music player). PrBoom (Doom). ProSystem (Atari 7800). QuickNES (NES Emulator). Snes9x 2010 (SNES Emulator). Stella (Atari 2600). TGB Dual (Dual GBC emulator). VBA Next (GBA). Vecx (Vectrex). Virtual Jaguar (Atari Jaguar). 3 restored cores: FBA (CPS1, CPS2, NeoGeo). Cores missing: PCE Fast. TYRQuake. Notes: VBA Next doesn't run at fullspeed on Wii (VBA Next is a RetroConsole Level 2 emulator port). The biggest Neo-Geo ROMs that can be loaded are around 23+MB in size, such as Real Bout Fatal Fury 1 and King of Fighters '96. Extensions supported by each core Prboom - wad. Tyrquake - pak. SNES9x Next - smc|fig|sfc|gd3|gd7|dx2|bsx|swc. Genesis Plus GX - md|smd|bin|gen|bin|sms|gg|sg|cue. NXEngine/Cave Story - exe. VBA Next - gba. FCEUmm - nes|unif. NEStopia - nes|fds. Gambatte - gb|gbc|dmg. Final Burn Alpha - zip. Mednafen PCE - pce|cue. Mednafen Wonderswan - ws|wsc. Mednafen NGP - ngp. Mednafen VB - vb. How to use On first startup, RetroArch will select one of the dozen or so emulator/game cores. The name of the core currently loaded will be shown at the top side of the screen. You can now select a data file (ie. a game executable and/or a ROM) that this core supports and load it in the Filebrowser. To select a different core - go to Core in the Main Menu. Select a core and then press A to switch to the emulator/game core. Selecting a ZIP file will temporarily unzip that file to the harddrive. The temporary file will be deleted as soon as the game gets unloaded and/or when you quit RetroArch. Note: If you find that RetroArch no longer works for whatever reason, try removing retroarch.cfg from the Retroarch-XB1 folder, then start up again. Controls: In gmae: Right-Stick Down - Fast-forwards the game Right-Stick Up - Rewinds the game in real-time (must be enabled in the Settings screen, comes at a slight performance decrease) Right-Stick Left+R - Decrease save state slot Right-Stick Right+R - Increase save state slot Right-Stick Up+R - Load selected save state slot Right-Stick Down+R - Save selected save state slot Right-Stick Thumb+Left-Stick Thumb - Go back to Menu File browser: L/R - Go to previous/next drive mapping White/Black - Scroll list up/down Screenshots: Credits: Mudlord for his Waterpaint/Noise shaders. Hyllian for the xBR shader. Opium2k for the nice manual shaders (bundled with PS3 release). Deank for assistance with RetroArch Salamander on CFW PS3s and Multiman interoperability. FBA devs for adopting the libretro port. Ekeeke for help with the Genesis Plus GX port. ToadKing for having done a lot of work on RetroArch Wii. Freakdave for helping out with the Xbox 1 port. Submitter Dempsey_86 Submitted 07/12/23 Category Emulators  
  10. Version v3b03

    4 downloads

    PokemonMiniX - Pokemon Mini Emulator for XBox. Screenshots: Credits: X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions. Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general. Gilou9999 for a new PM3 skin, synopsis, suggestions, etc. Bigby, Du0ph0ne, TheMaster3, Nytmar3 for some beta testing. Comments of support from various interested parties. If I missed anybody shoot me an email and I'll update this file.
  11. View File Pokemonminix PokemonMiniX - Pokemon Mini Emulator for XBox. Screenshots: Credits: X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions. Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general. Gilou9999 for a new PM3 skin, synopsis, suggestions, etc. Bigby, Du0ph0ne, TheMaster3, Nytmar3 for some beta testing. Comments of support from various interested parties. If I missed anybody shoot me an email and I'll update this file. Submitter Dempsey_86 Submitted 07/12/23 Category Emulators  
  12. Dempsey_86

    PcsXbox

    Version V23

    38 downloads

    PCSXBox - PSX Emulator for XBox. User Guide: Almost everything can be changed from the configuration menu. Here are the things that require manual modifications to the PCSX.INI file included in the package: Samba share name - goes in the [GENERAL] section. Example: smbshare=SMB://USERNAME:PASSWORD@COMPUTERNAME/SHARENAME Screenshot directory - default is E:\SCREENSHOTS - goes in [GENERAL] section Example: screenshot_dir=E:\SCREENSHOTS Skin directory - where skins can be found. Default is D:\EMUSKINS - goes in [GENERAL] section. Example: skin_dir=D:\EMUSKINS If you change any of the above items, then you must upload the new PCSX.INI file to your XBox, load up PCSXBox, then select "Force Reload D:\\*.ini Settings" from the Configuration menu. Please note that this will overwrite any of the setting changes you might have made after you first loaded PCSXBox. Controls: Select menu options with the DPAD or with R/LTrigger. The speed of R/LTrigger movements can be controlled by : Configuration -> Menu Scroll Speed There are some places where you can enter or change values. This can usually be done in a variety of ways include DPAD Left/Right, R/L Trigger, and L/R Thumb. Try all of them if the values are changing too slowly. Screenshots: Credits: X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions. Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general. Gilou9999 for a new PM3 skin, synopsis, suggestions, etc. Bigby, Du0ph0ne, TheMaster3, Nytmar3 for some beta testing. Comments of support from various interested parties. If I missed anybody shoot me an email and I'll update this file.
  13. View File PcsXbox PCSXBox - PSX Emulator for XBox. User Guide: Almost everything can be changed from the configuration menu. Here are the things that require manual modifications to the PCSX.INI file included in the package: Samba share name - goes in the [GENERAL] section. Example: smbshare=SMB://USERNAME:PASSWORD@COMPUTERNAME/SHARENAME Screenshot directory - default is E:\SCREENSHOTS - goes in [GENERAL] section Example: screenshot_dir=E:\SCREENSHOTS Skin directory - where skins can be found. Default is D:\EMUSKINS - goes in [GENERAL] section. Example: skin_dir=D:\EMUSKINS If you change any of the above items, then you must upload the new PCSX.INI file to your XBox, load up PCSXBox, then select "Force Reload D:\\*.ini Settings" from the Configuration menu. Please note that this will overwrite any of the setting changes you might have made after you first loaded PCSXBox. Controls: Select menu options with the DPAD or with R/LTrigger. The speed of R/LTrigger movements can be controlled by : Configuration -> Menu Scroll Speed There are some places where you can enter or change values. This can usually be done in a variety of ways include DPAD Left/Right, R/L Trigger, and L/R Thumb. Try all of them if the values are changing too slowly. Screenshots: Credits: X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions. Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general. Gilou9999 for a new PM3 skin, synopsis, suggestions, etc. Bigby, Du0ph0ne, TheMaster3, Nytmar3 for some beta testing. Comments of support from various interested parties. If I missed anybody shoot me an email and I'll update this file. Submitter Dempsey_86 Submitted 07/12/23 Category Emulators  
  14. Version v3b03

    8 downloads

    OdysseyX Odyssey 2 Emulator port for XBox. User Guide: - Emulates Odyssey 2 - Excellent compatibility - ported from O2EM Default ROM dir is D:\O2ROMS Everything can be changed from the configuration menu. To change things like default save directory, default game directory, etc, go to Main Menu -> Configuration -> Change Default Directories Controls: =============== Menu Navigation =============== Select menu options with the DPAD or with R/LTrigger. The speed of R/LTrigger movements can be controlled by : Configuration -> Menu Scroll Speed There are some places where you can enter or change values. This can usually be done in a variety of ways include DPAD Left/Right, R/L Trigger, and L/R Thumb. Try all of them if the values are changing too slowly. "A" selects the highlighted choice. "B" cancels/returns. "Y" from a file-select list will go up one directory. ================ Text File Viewer ================ DPAD Up - Up one line DPAD Down - Down one line DPad Left - Up one page DPAD Right - Down one page R Trigger - Scroll down L Trigger - Scroll up A - Start search X - Continue last search White - Top of file Black - End of file Y - Simulate fixed-width font Back - Decrease width of simulated fixed-width font Start - Increase width of simulated fixed-width font B - Exit Screenshots: Credits: X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions. Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general. Gilou9999 for a new PM3 skin, synopsis, suggestions, etc. Bigby, Du0ph0ne, TheMaster3, Nytmar3 for some beta testing. Comments of support from various interested parties. If I missed anybody shoot me an email and I'll update this file.
  15. View File OdysseyX OdysseyX Odyssey 2 Emulator port for XBox. User Guide: - Emulates Odyssey 2 - Excellent compatibility - ported from O2EM Default ROM dir is D:\O2ROMS Everything can be changed from the configuration menu. To change things like default save directory, default game directory, etc, go to Main Menu -> Configuration -> Change Default Directories Controls: =============== Menu Navigation =============== Select menu options with the DPAD or with R/LTrigger. The speed of R/LTrigger movements can be controlled by : Configuration -> Menu Scroll Speed There are some places where you can enter or change values. This can usually be done in a variety of ways include DPAD Left/Right, R/L Trigger, and L/R Thumb. Try all of them if the values are changing too slowly. "A" selects the highlighted choice. "B" cancels/returns. "Y" from a file-select list will go up one directory. ================ Text File Viewer ================ DPAD Up - Up one line DPAD Down - Down one line DPad Left - Up one page DPAD Right - Down one page R Trigger - Scroll down L Trigger - Scroll up A - Start search X - Continue last search White - Top of file Black - End of file Y - Simulate fixed-width font Back - Decrease width of simulated fixed-width font Start - Increase width of simulated fixed-width font B - Exit Screenshots: Credits: X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions. Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general. Gilou9999 for a new PM3 skin, synopsis, suggestions, etc. Bigby, Du0ph0ne, TheMaster3, Nytmar3 for some beta testing. Comments of support from various interested parties. If I missed anybody shoot me an email and I'll update this file. Submitter Dempsey_86 Submitted 07/12/23 Category Emulators  
  16. Dempsey_86

    Neopopx

    Version v6b04

    7 downloads

    NeoPopX - NeoGeo Pocket Color Emulator for XBox. User Guide: - Emulates the NeoGeo Pocket / NeoGeo Pocket Color - Excellent compatibility - ported from NeoPop Default ROM dir is D:\NGPCROMS Almost everything can be changed from the configuration menu. Here are the things that require manual modifications to the NEOPOPX.INI file included in the package: Samba share name - goes in the [GENERAL] section. Example: smbshare=SMB://USERNAME:PASSWORD@COMPUTERNAME/SHARENAME Screenshot directory - default is E:\SCREENSHOTS - goes in [GENERAL] section Example: screenshot_dir=E:\SCREENSHOTS Skin directory - where skins can be found. Default is D:\EMUSKINS - goes in [GENERAL] section. Example: skin_dir=D:\EMUSKINS Save directory - this is where you want all your saved games to be stored. Default is E:\SAVES\NEOPOPX. Goes in [GENERAL] section. Example: save_dir=E:\SAVES\NEOPOPX The default ROM directory INI setting goes in the [GENERAL] section as follows: rom_dir=d:\ngpcroms If you change any of the above items, then you must upload the new NEOPOPX.INI file to your XBox, load up NEOPOPX, then select "Force Reload D:\\*.ini Settings" from the Configuration menu. Please note that this will overwrite any of the setting changes you might have made after you first loaded NEOPOPX. Controls: =============== Menu Navigation =============== Select menu options with the DPAD or with R/LTrigger. The speed of R/LTrigger movements can be controlled by : Configuration -> Menu Scroll Speed There are some places where you can enter or change values. This can usually be done in a variety of ways include DPAD Left/Right, R/L Trigger, and L/R Thumb. Try all of them if the values are changing too slowly. "A" selects the highlighted choice. "B" cancels/returns. "Y" from a file-select list will go up one directory. Screenshots: Credits: X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions. Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general. Gilou9999 for a new PM3 skin, synopsis, suggestions, etc. Comments of support from various interested parties. If I missed anybody shoot me an email and I'll update this file.
  17. View File Neopopx NeoPopX - NeoGeo Pocket Color Emulator for XBox. User Guide: - Emulates the NeoGeo Pocket / NeoGeo Pocket Color - Excellent compatibility - ported from NeoPop Default ROM dir is D:\NGPCROMS Almost everything can be changed from the configuration menu. Here are the things that require manual modifications to the NEOPOPX.INI file included in the package: Samba share name - goes in the [GENERAL] section. Example: smbshare=SMB://USERNAME:PASSWORD@COMPUTERNAME/SHARENAME Screenshot directory - default is E:\SCREENSHOTS - goes in [GENERAL] section Example: screenshot_dir=E:\SCREENSHOTS Skin directory - where skins can be found. Default is D:\EMUSKINS - goes in [GENERAL] section. Example: skin_dir=D:\EMUSKINS Save directory - this is where you want all your saved games to be stored. Default is E:\SAVES\NEOPOPX. Goes in [GENERAL] section. Example: save_dir=E:\SAVES\NEOPOPX The default ROM directory INI setting goes in the [GENERAL] section as follows: rom_dir=d:\ngpcroms If you change any of the above items, then you must upload the new NEOPOPX.INI file to your XBox, load up NEOPOPX, then select "Force Reload D:\\*.ini Settings" from the Configuration menu. Please note that this will overwrite any of the setting changes you might have made after you first loaded NEOPOPX. Controls: =============== Menu Navigation =============== Select menu options with the DPAD or with R/LTrigger. The speed of R/LTrigger movements can be controlled by : Configuration -> Menu Scroll Speed There are some places where you can enter or change values. This can usually be done in a variety of ways include DPAD Left/Right, R/L Trigger, and L/R Thumb. Try all of them if the values are changing too slowly. "A" selects the highlighted choice. "B" cancels/returns. "Y" from a file-select list will go up one directory. Screenshots: Credits: X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions. Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general. Gilou9999 for a new PM3 skin, synopsis, suggestions, etc. Comments of support from various interested parties. If I missed anybody shoot me an email and I'll update this file. Submitter Dempsey_86 Submitted 07/12/23 Category Emulators  
  18. View File NeoGensPlusGX Genesis Plus GX Sega Genesis/Megadrive/32X/SegaCD/MegaCD/SMS/GG Emulator for XBox. User Guide: * Emulates Sega Genesis/Megadrive, SegaCD/MegaCD, Sega Master System, Game Gear, SG-1000, SC-3000, SF-7000, MK3 Emulator * Can run the entire Genesis / Mega Drive game library (including all unlicensed & pirate available dumps). * Can run a majority of Master System games (through Power Base Converter backwards compatibility) * Provides very accurate emulation of SG-1000, Game Gear & Master System consoles hardware for 100% compatibility with the respective software libraries and available ROM dumps. * NTSC filter with selectable modes Composite, S-Video, RGB and custom. Runs full speed too, with no slow down to emulation! * Custom filter options are - Sharpness -> Adjust edge contrast enhancement/blurring. - Resolution -> Adjust image resolution. - Artifacts -> Adjust artifacts caused by color changes. - Fringing -> Adjust color resolution reduction. - Bleed -> Adjust artifacts caused by brightness changes. * Support for numerous input devices. 2-buttons, 3-buttons & 6-buttons Control Pads, Sega Team Player & EA 4-Way Play multitaps, Sega Mouse, Sega Paddle Control, Terebi Oekaki tablet, Sega Sports Pad, Sega Light Phaser, Sega Menacer, Konami Justifiers, Sega Activator and XE-1AP analog controller. * Mouse Y-Axis Inversion * Virtua Racing playabe * Banking & copy protection devices used in all known unlicensed/pirate cartridges. This should make alot of "non-working" games in NeoGenesis playable now. * Game Genie & Action Replay hardware emulation. * Sonic & Knuckles ìLock-Onî hardware emulation. * Support for ROM image up to 10MB (Ultimate MK3 hack). * Configurable sound mixer (FM/PSG levels) and filtering (Low-Pass filter & 3-Band equalizer). * Selectable console region. (Auto, Europe, USA or Japan) * System Lockups let you enable/disable emulation of illegal address access. Needed for some demo's and homebrew. * System TMSS let you enable/disable TMSS emulation and Genesis BIOS support. * Lock-On let you enable/disable cartridge Lock-On emulation. ( Game Genie, Action Replay, Sonic & Knuckles ). * TV Mode let you change the default video signal type. ( Auto, Pal or NTSC). * High-Quality FM, when enabled, let you emulate the FM synthesizer chip at its original frequency. * FM Volume let you adjust the volume ratio of the emulated FM synthesizer chip. (0~200%). * PSG Volume let you adjust the volume ratio of the emulated PSG chip (0~200%) * PSG Boost Noise, when enabled, let you boost the noise channel volume of the PSG chip. This might make some games sound more accurate but, most of the time, itís generally better to leave it disabled. Screenshots: FAQ: Q: Can I use my old Neogenesis saves? A: Yes. Simply rename your saves directory to "NeoGensPlusGX". Also be sure to rename "NeoGenesis.ini" to "NeoGensPlusGX.ini". You will also need to reconfigure your "saves directory to point to the new location. This can be done from within the emulator "Configuration -> Change Default Directories". Or you could manually edit the ".ini" file with a text editor. You might also have to change other default directories depending if they are not relative to the "D:" directory. Q: I select a game but it keeps on loading the Neogenesis core! A: If you elected to keep your original Neogenesis saves directory (See above question). A game with a save configuration will still use Neogenesis as the core. You can change this by pressing X when selecting a game and manually changing the core. Q: I set the core to Genesis Plus GX for my Sega CD image but it keeps on reverting back to NeoGenesis for the core. Why? A: Chances are the Sega CD image you are selecting is a "Cue/ISO/MP3" combination which Genesis Plus GX currently does not support. So the interface automatically selects NeoGenesis for your confusion.. uh I mean convenience! Q: What do I do about UMKT? A: The UMKT specific Neogenesis core is still there if you need it. However I would suggest using the Genesis Plus GX core. Q: Genesis Plus GX is known to be able to play SMS and GG games. Can I play these? A: Yes but there is minimal madmab edition support ATM until I decide what to do about this. No special controller support or pixel perfect yet. Credits: Submitter Dempsey_86 Submitted 07/12/23 Category Emulators  
  19. Version v1b10

    16 downloads

    Genesis Plus GX Sega Genesis/Megadrive/32X/SegaCD/MegaCD/SMS/GG Emulator for XBox. User Guide: * Emulates Sega Genesis/Megadrive, SegaCD/MegaCD, Sega Master System, Game Gear, SG-1000, SC-3000, SF-7000, MK3 Emulator * Can run the entire Genesis / Mega Drive game library (including all unlicensed & pirate available dumps). * Can run a majority of Master System games (through Power Base Converter backwards compatibility) * Provides very accurate emulation of SG-1000, Game Gear & Master System consoles hardware for 100% compatibility with the respective software libraries and available ROM dumps. * NTSC filter with selectable modes Composite, S-Video, RGB and custom. Runs full speed too, with no slow down to emulation! * Custom filter options are - Sharpness -> Adjust edge contrast enhancement/blurring. - Resolution -> Adjust image resolution. - Artifacts -> Adjust artifacts caused by color changes. - Fringing -> Adjust color resolution reduction. - Bleed -> Adjust artifacts caused by brightness changes. * Support for numerous input devices. 2-buttons, 3-buttons & 6-buttons Control Pads, Sega Team Player & EA 4-Way Play multitaps, Sega Mouse, Sega Paddle Control, Terebi Oekaki tablet, Sega Sports Pad, Sega Light Phaser, Sega Menacer, Konami Justifiers, Sega Activator and XE-1AP analog controller. * Mouse Y-Axis Inversion * Virtua Racing playabe * Banking & copy protection devices used in all known unlicensed/pirate cartridges. This should make alot of "non-working" games in NeoGenesis playable now. * Game Genie & Action Replay hardware emulation. * Sonic & Knuckles ìLock-Onî hardware emulation. * Support for ROM image up to 10MB (Ultimate MK3 hack). * Configurable sound mixer (FM/PSG levels) and filtering (Low-Pass filter & 3-Band equalizer). * Selectable console region. (Auto, Europe, USA or Japan) * System Lockups let you enable/disable emulation of illegal address access. Needed for some demo's and homebrew. * System TMSS let you enable/disable TMSS emulation and Genesis BIOS support. * Lock-On let you enable/disable cartridge Lock-On emulation. ( Game Genie, Action Replay, Sonic & Knuckles ). * TV Mode let you change the default video signal type. ( Auto, Pal or NTSC). * High-Quality FM, when enabled, let you emulate the FM synthesizer chip at its original frequency. * FM Volume let you adjust the volume ratio of the emulated FM synthesizer chip. (0~200%). * PSG Volume let you adjust the volume ratio of the emulated PSG chip (0~200%) * PSG Boost Noise, when enabled, let you boost the noise channel volume of the PSG chip. This might make some games sound more accurate but, most of the time, itís generally better to leave it disabled. Screenshots: FAQ: Q: Can I use my old Neogenesis saves? A: Yes. Simply rename your saves directory to "NeoGensPlusGX". Also be sure to rename "NeoGenesis.ini" to "NeoGensPlusGX.ini". You will also need to reconfigure your "saves directory to point to the new location. This can be done from within the emulator "Configuration -> Change Default Directories". Or you could manually edit the ".ini" file with a text editor. You might also have to change other default directories depending if they are not relative to the "D:" directory. Q: I select a game but it keeps on loading the Neogenesis core! A: If you elected to keep your original Neogenesis saves directory (See above question). A game with a save configuration will still use Neogenesis as the core. You can change this by pressing X when selecting a game and manually changing the core. Q: I set the core to Genesis Plus GX for my Sega CD image but it keeps on reverting back to NeoGenesis for the core. Why? A: Chances are the Sega CD image you are selecting is a "Cue/ISO/MP3" combination which Genesis Plus GX currently does not support. So the interface automatically selects NeoGenesis for your confusion.. uh I mean convenience! Q: What do I do about UMKT? A: The UMKT specific Neogenesis core is still there if you need it. However I would suggest using the Genesis Plus GX core. Q: Genesis Plus GX is known to be able to play SMS and GG games. Can I play these? A: Yes but there is minimal madmab edition support ATM until I decide what to do about this. No special controller support or pixel perfect yet. Credits:
  20. Version v25b19

    7 downloads

    NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox. User Guide: - Full sound/video - Excellent compatibility - ported from Gens - Runs real Sega CDs that you put in your XBox DVD drive or it can read ISO/MP3 and BIN image files - CUE sheet processing for more accurate CD-MP3 playback - CDDISSECT-friendly. Rip with CDDISSECT, upload to XBOX, run CUE - Selectable GENS settings : (see notes below feature list) + Country code ( Autodetect or force a specific country code ) + CD Emulation Method - Perfect Synchro or Normal + 4-player adaptor on port 1 or port 2 + Show CD LEDs + Fast Blur Effect + Sprite Limit + YM2612 Improvement + DAC Improvement + PSG Improvement + Selectable MSH2 processor speed + Selectable SSH2 processor speed Almost everything can be changed from the configuration menu. Here are the things that require manual modifications to the NeoGenesis.INI file included in the package: Note - you do not need to change the defaults in the INI that comes packaged with NeoGenesis in order for NeoGenesis to run. These are all *optional*. Samba share name - goes in the [GENERAL] section. Example: smbshare=SMB://USERNAME:PASSWORD@COMPUTERNAME/SHARENAME Screenshot directory - default is E:\SCREENSHOTS - goes in [GENERAL] section Example: screenshot_dir=E:\SCREENSHOTS Skin directory - where skins can be found. Default is D:\EMUSKINS - goes in [GENERAL] section. Example: skin_dir=D:\EMUSKINS Save directory - this is where you want all your saved games to be stored. Default is E:\SAVES\NEOGENESIS. Goes in [GENERAL] section. Example: save_dir=E:\SAVES\NEOGENESIS The default ROM directory INI setting goes in the [GENERAL] section as follows: rom_dir=d:\sgenroms If you change any of the above items, then you must upload the new NeoGenesis.INI file to your XBox, load up NeoGenesis, then select "Force Reload D:\\*.ini Settings" from the Configuration menu. Please note that this will overwrite any of the setting changes you might have made after you first loaded NeoGenesis. Controls: =============== Menu Navigation =============== Select menu options with the DPAD or with R/LTrigger. The speed of R/LTrigger movements can be controlled by : Configuration -> Menu Scroll Speed There are some places where you can enter or change values. This can usually be done in a variety of ways include DPAD Left/Right, R/L Trigger, and L/R Thumb. Try all of them if the values are changing too slowly. "A" selects the highlighted choice. "B" cancels/returns. "Y" from a file-select list will go up one directory. Screenshots: Credits: X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions. Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general. Gilou9999 for a new PM3 skin, synopsis, suggestions, rumble codes, etc. Megaman for doing the cheat codes. Bomb Bloke for creating useful scripts. Bigby, Du0ph0ne, TheMaster3, Nytmar3 for some beta testing. Comments of support from various interested parties. If I missed anybody shoot me an email and I'll update this file.
  21. View File Neogenesis NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox. User Guide: - Full sound/video - Excellent compatibility - ported from Gens - Runs real Sega CDs that you put in your XBox DVD drive or it can read ISO/MP3 and BIN image files - CUE sheet processing for more accurate CD-MP3 playback - CDDISSECT-friendly. Rip with CDDISSECT, upload to XBOX, run CUE - Selectable GENS settings : (see notes below feature list) + Country code ( Autodetect or force a specific country code ) + CD Emulation Method - Perfect Synchro or Normal + 4-player adaptor on port 1 or port 2 + Show CD LEDs + Fast Blur Effect + Sprite Limit + YM2612 Improvement + DAC Improvement + PSG Improvement + Selectable MSH2 processor speed + Selectable SSH2 processor speed Almost everything can be changed from the configuration menu. Here are the things that require manual modifications to the NeoGenesis.INI file included in the package: Note - you do not need to change the defaults in the INI that comes packaged with NeoGenesis in order for NeoGenesis to run. These are all *optional*. Samba share name - goes in the [GENERAL] section. Example: smbshare=SMB://USERNAME:PASSWORD@COMPUTERNAME/SHARENAME Screenshot directory - default is E:\SCREENSHOTS - goes in [GENERAL] section Example: screenshot_dir=E:\SCREENSHOTS Skin directory - where skins can be found. Default is D:\EMUSKINS - goes in [GENERAL] section. Example: skin_dir=D:\EMUSKINS Save directory - this is where you want all your saved games to be stored. Default is E:\SAVES\NEOGENESIS. Goes in [GENERAL] section. Example: save_dir=E:\SAVES\NEOGENESIS The default ROM directory INI setting goes in the [GENERAL] section as follows: rom_dir=d:\sgenroms If you change any of the above items, then you must upload the new NeoGenesis.INI file to your XBox, load up NeoGenesis, then select "Force Reload D:\\*.ini Settings" from the Configuration menu. Please note that this will overwrite any of the setting changes you might have made after you first loaded NeoGenesis. Controls: =============== Menu Navigation =============== Select menu options with the DPAD or with R/LTrigger. The speed of R/LTrigger movements can be controlled by : Configuration -> Menu Scroll Speed There are some places where you can enter or change values. This can usually be done in a variety of ways include DPAD Left/Right, R/L Trigger, and L/R Thumb. Try all of them if the values are changing too slowly. "A" selects the highlighted choice. "B" cancels/returns. "Y" from a file-select list will go up one directory. Screenshots: Credits: X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions. Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general. Gilou9999 for a new PM3 skin, synopsis, suggestions, rumble codes, etc. Megaman for doing the cheat codes. Bomb Bloke for creating useful scripts. Bigby, Du0ph0ne, TheMaster3, Nytmar3 for some beta testing. Comments of support from various interested parties. If I missed anybody shoot me an email and I'll update this file. Submitter Dempsey_86 Submitted 07/12/23 Category Emulators  
  22. Version v1.01

    11 downloads

    NeoCD/SDLx is a Xbox port of the NeoCD/SDL neogeo CD emulator. It is capable of running many original Neogeo CD games Unpack all the files from the archive to a directory. Ensure the neocd bios is called "neocd.bin" and add it to the bios directory (it should not be compressed - it will be 512kb in size). Insert a neogeo cd into your dvd drive . Run the neocd exectuable. If all goes well NeoCD/SDLx should detect the cd drive that the cd is in and run the game. Controls: Player 1 Player 2 ------------------------------------------------ Up DPad/Analog DPad/Analog Down DPad/Analog DPad/Analog Left DPad/Analog DPad/Analog Right DPad/Analog DPad/Analog A A A B B B C X X D Y Y Player Start Start Start Player Select Back Back Video Effect Left Thumb N/A Reset Right Thumb Set Region White (note: Reset for Region to take effect) Screenshots: Credits: Fabrice Martinez - The original NeoCD emulator Fosters - SDL port Lantus - XBox port Ian Michael - Dreamcast port Karl Stenerud - Motorola 68000 32 Bit emulator Neil Bradley (neil@synthcom.com) - Multi-Z80 CPU emulator Tatsuyuki Satoh - YM2610 Mame core Derek Liauw Kie Fa. - 2xSaI engine Sam Lantinga (et al) - Simple DirectMedia Layer XBMP/XBMC team - ISO9660 code Thanks to Arakon for testing. Enjoy! Only for the unleached version: This version is based on neocdsdlx v1.00 from lantus : The "only" new is iso/mp3 support, there are some limitations : 1) you must name the cue the same name as you rep (for example d:\isos\kof96\kof96.cue) 2) you must edit path.txt to select your paths (can be edited in d:\ and t:\ if you want) 3) each images must be in a folder in the iso folder (as for the example -> d:\ is the name of the folder which contain emu -> \isos\ is the isopath -> \kof96\ is the kof96 iso folder and \kof96.cue is the cuesheet file who has the same nam as kof96 iso folder. 4) Interface is really limited, I don t know sdl code and dont wanna mess with it, the main limitation is that you will probably all your isos if you have more than 10. 5) your cue must be named as the iso folder but not the files, no problem with their original name (except xbox fatx limitation) User Guide: 1) simply choose CD-ROM/ISO 2) choose your iso (if all works correctly) The menu is limited to player D-PAD (up and down) and A button, again I don t really know SDL sorry
  23. View File NeoCDSDLx NeoCD/SDLx is a Xbox port of the NeoCD/SDL neogeo CD emulator. It is capable of running many original Neogeo CD games Unpack all the files from the archive to a directory. Ensure the neocd bios is called "neocd.bin" and add it to the bios directory (it should not be compressed - it will be 512kb in size). Insert a neogeo cd into your dvd drive . Run the neocd exectuable. If all goes well NeoCD/SDLx should detect the cd drive that the cd is in and run the game. Controls: Player 1 Player 2 ------------------------------------------------ Up DPad/Analog DPad/Analog Down DPad/Analog DPad/Analog Left DPad/Analog DPad/Analog Right DPad/Analog DPad/Analog A A A B B B C X X D Y Y Player Start Start Start Player Select Back Back Video Effect Left Thumb N/A Reset Right Thumb Set Region White (note: Reset for Region to take effect) Screenshots: Credits: Fabrice Martinez - The original NeoCD emulator Fosters - SDL port Lantus - XBox port Ian Michael - Dreamcast port Karl Stenerud - Motorola 68000 32 Bit emulator Neil Bradley (neil@synthcom.com) - Multi-Z80 CPU emulator Tatsuyuki Satoh - YM2610 Mame core Derek Liauw Kie Fa. - 2xSaI engine Sam Lantinga (et al) - Simple DirectMedia Layer XBMP/XBMC team - ISO9660 code Thanks to Arakon for testing. Enjoy! Only for the unleached version: This version is based on neocdsdlx v1.00 from lantus : The "only" new is iso/mp3 support, there are some limitations : 1) you must name the cue the same name as you rep (for example d:\isos\kof96\kof96.cue) 2) you must edit path.txt to select your paths (can be edited in d:\ and t:\ if you want) 3) each images must be in a folder in the iso folder (as for the example -> d:\ is the name of the folder which contain emu -> \isos\ is the isopath -> \kof96\ is the kof96 iso folder and \kof96.cue is the cuesheet file who has the same nam as kof96 iso folder. 4) Interface is really limited, I don t know sdl code and dont wanna mess with it, the main limitation is that you will probably all your isos if you have more than 10. 5) your cue must be named as the iso folder but not the files, no problem with their original name (except xbox fatx limitation) User Guide: 1) simply choose CD-ROM/ISO 2) choose your iso (if all works correctly) The menu is limited to player D-PAD (up and down) and A button, again I don t really know SDL sorry Submitter Dempsey_86 Submitted 07/12/23 Category Emulators  
  24. Version v0.87

    3 downloads

    Neko ProjectX is a PC-98 emulator for Xbox User Guide: Copy the emulator in your hard disk. Roms MUST be placed uncompressed in the "roms" directory. The emulator supports a good amount of formats, both hard disk images and floppy disk images. Here are some of the supported formats, ordered from the best to the worst choice: 1- HDI: This is a hard disk image, it is the easiest format to launch: simply click and play. 2- FDI: This is a floppy disk image. It is easy too, although some games may have several floppy disks images, and you will need to change the disk when the game asks for it. 3- D88: This is a supported format that will work, but you will usually need to do some things to launch it (write some command...) so it is less comfortable. 4- FDD: This format does not work in this emulator... but you can use "Virtual Floppy Image Converter" to convert it to D88 (or to FDI if you are lucky). This emulator currently supports PC-9801 games and some PC-9821 games. HOW TO LAUNCH GAMES ------------------- If you want to play a game that has only one file (for example one HDI file, or one FDI file) simply click on it in the rom list, and the game will be launched. Easy, isn't it? If you want to play a game that has SEVERAL floppy disk images, you must select the FIRST of them. The emulator will automatically mount it in the "Floppy Unit A" of the PC-98 and will run it. If you need to insert another disk during the gameplay, please read the "CHANGING FLOPPY DISKS" section. Controls: Although the PC-98 is a computer and it uses a keyboard, I have mapped the most common keys in all the games to the buttons of our joypads, so we will be able to play several games with the d-pad and the normal buttons. Mouse has been mapped too Here is the default mapping (anyways, you will be able to redefine the A,B,X,Y buttons in the main menu, if you need different mappings): D-pad: It is mapped to the directional keys of the keypad (UP, DOWN, LEFT, RIGHT) A button: ENTER key B button: ESC key X button: SPACE key Y button: It is mapped by default to 2 keys that are used by several games as the "action key": the 5 of the keypad (used in games like "Columns") and the Z key (used in games like "Rusty"). LEFT ANALOG STICK: It moves the mouse cursor (only usefull in games that use mouse). WHITE button: Left-click with the mouse BLACK button: Right-click with the mouse TRIGGERS: They control the key latency (you can think about it as the "speed of an autofire feature" or the "speed of the mouse cursor"). Let's see it: LEFT TRIGGER: Decrease key latency. If you keep pressed a button, it will send less "push" commands per second. Use this if your cursor/controls move very fast, and you are unable to navigate by the menus of a game because options are selected too fast. Very usefull in games with menus like "Columns". RIGHT TRIGGER: Increase key latency. If you keep pressed a button, it will send more "push" commands per second. Use this if your cursor/controls move very slow. This is very usefull to move the cursor faster in some strategy games like the "Farland Story" ones. START: Opens the Main Menu (see "Main Menu" section for more info) Some usefull shortcuts: LEFT ANALOG STICK CLICK: Insert a new disk in the Floppy Unit A. RIGHT ANALOG STICK CLICK: Insert a new disk in the Floppy Unit B. LEFT TRIGGER + RIGHT TRIGGER: Enter "Typing Mode" START + BACK: Exit to the rom list. FAQ: Q: How can I know if a game has adult content or not? A: Some sites have a catalog of PC-98 games with a flag saying if a game has adult content or not. For example http://fullmotionvideo.free.fr/screen/! title.html or http://www.pc98.org/ Q: How can I know if a game needs Japanese knowledge? A: Unfortunately, I have not found a site that has this kind of flag for the games, but you can see the screenshots or the genre of the game, to guess it. Please, if you find a site with details about the Japanese knowledge needed for each game, let me know! Q: Please, tell me a few games playable without Japanese knowledge, and without adult content! A: OK, here are a few: the English translations of the games Farland Story 1, Farland Story 2, Farland Story 3, Farland Story 4, Farland Story 5, Farland Story 6... Do you need more? Well, you can play Columns, Carax'92, Jump Hero, Popful Mail, Prince of Persia (it is in Japanese, but it is playable simply clicking on the first option of the menu), Runners High, Rusty, Car 2 Grand Prix, Dungeon Master, Elvira-Mistress of the Dark, Galaga, Gods, Lemmings, Mety's Snow War, Mole Mole, Net Guardian, Push'n Pop, and many more... Q: My game displays a weird Japanese error when launched! A: I can suggest two things: first of all, if the error message contains something "similar" to "SW 2 8", go to the main menu and select "Reset with DIP SW 2-8". Second, if you are trying to launch a game that has several floppy disk images, maybe you need to insert the image number 2 in the Floppy Unit B (you can do it pressing the right analog stick) and after that, go to the main menu and select "Reset". If that fails, I'm sorry but I cannot help more, as I don't know Japanese. Q: How can I launch games with multiple floppy disk images? A: You must select the FIRST of them, and the game will begin (the emulator will insert it in the Floppy Unit A). If an error is displayed, you will usually need to insert the SECOND disk on the Floppy Unit B clicking the right analog stick) and maybe after that you will need to go to the main menu and "Reset". During the gameplay, sometimes you will be prompted to insert a new disk, and you can do it pressing the left or right analog sticks. Q: My game runs too slow! A: Go to the main menu pressing Start, then try to increase the clock speed (for example at 40 MHz if you are in PC-9801 emulation), and choose "Reset". This trick works well for PC-9801 emulation, but unfortunately it is usually not enough when we emulate a PC-9821. Q: My game runs too fast! A: Go to the main menu pressing Start, configure the clock speed at 2 MHz, and choose "Reset" Q: How can I play PC-9821 games? A: Select them with "X" in the rom list. Screenshots: Credits: I want to say thanks to all the people that helped me in my projects: Neobomb, Hyper_Eye, Madmab, Freakdave, weinerschnitzel, XtecuterX73, SPPV, darknoir, the Surreal64 CE team... Besides, big thanks to all the people that make possible the Xbox scene and the emuxtras project, Neobomb (again!), Wimpy, Waal, Bigby, Madmab, Perr, Mega Man, SPPV... Thank you very much for your work! Lots of thanks to the kind people of the Tokugawa Corporate Forums who helped me in my first steps with PC-98, mainly Ben, peter_j, Trickless, Ryo Cokey, Don Rumata, DrJones, Starscream the 2nd and Kobushi. And of course, thanks to the creator of the original Neko Project II and all the developers who released variants of it. Huge thanks to gradius3 for all his support, ideas and beta testing help! The sources of the emulator are in the same package, so if anyone wants to see them and try to improve them, it will be very wellcome. You can contact me if you want to do it. Thank you for reading this! HCF
  25. View File Neko Project2X Neko ProjectX is a PC-98 emulator for Xbox User Guide: Copy the emulator in your hard disk. Roms MUST be placed uncompressed in the "roms" directory. The emulator supports a good amount of formats, both hard disk images and floppy disk images. Here are some of the supported formats, ordered from the best to the worst choice: 1- HDI: This is a hard disk image, it is the easiest format to launch: simply click and play. 2- FDI: This is a floppy disk image. It is easy too, although some games may have several floppy disks images, and you will need to change the disk when the game asks for it. 3- D88: This is a supported format that will work, but you will usually need to do some things to launch it (write some command...) so it is less comfortable. 4- FDD: This format does not work in this emulator... but you can use "Virtual Floppy Image Converter" to convert it to D88 (or to FDI if you are lucky). This emulator currently supports PC-9801 games and some PC-9821 games. HOW TO LAUNCH GAMES ------------------- If you want to play a game that has only one file (for example one HDI file, or one FDI file) simply click on it in the rom list, and the game will be launched. Easy, isn't it? If you want to play a game that has SEVERAL floppy disk images, you must select the FIRST of them. The emulator will automatically mount it in the "Floppy Unit A" of the PC-98 and will run it. If you need to insert another disk during the gameplay, please read the "CHANGING FLOPPY DISKS" section. Controls: Although the PC-98 is a computer and it uses a keyboard, I have mapped the most common keys in all the games to the buttons of our joypads, so we will be able to play several games with the d-pad and the normal buttons. Mouse has been mapped too Here is the default mapping (anyways, you will be able to redefine the A,B,X,Y buttons in the main menu, if you need different mappings): D-pad: It is mapped to the directional keys of the keypad (UP, DOWN, LEFT, RIGHT) A button: ENTER key B button: ESC key X button: SPACE key Y button: It is mapped by default to 2 keys that are used by several games as the "action key": the 5 of the keypad (used in games like "Columns") and the Z key (used in games like "Rusty"). LEFT ANALOG STICK: It moves the mouse cursor (only usefull in games that use mouse). WHITE button: Left-click with the mouse BLACK button: Right-click with the mouse TRIGGERS: They control the key latency (you can think about it as the "speed of an autofire feature" or the "speed of the mouse cursor"). Let's see it: LEFT TRIGGER: Decrease key latency. If you keep pressed a button, it will send less "push" commands per second. Use this if your cursor/controls move very fast, and you are unable to navigate by the menus of a game because options are selected too fast. Very usefull in games with menus like "Columns". RIGHT TRIGGER: Increase key latency. If you keep pressed a button, it will send more "push" commands per second. Use this if your cursor/controls move very slow. This is very usefull to move the cursor faster in some strategy games like the "Farland Story" ones. START: Opens the Main Menu (see "Main Menu" section for more info) Some usefull shortcuts: LEFT ANALOG STICK CLICK: Insert a new disk in the Floppy Unit A. RIGHT ANALOG STICK CLICK: Insert a new disk in the Floppy Unit B. LEFT TRIGGER + RIGHT TRIGGER: Enter "Typing Mode" START + BACK: Exit to the rom list. FAQ: Q: How can I know if a game has adult content or not? A: Some sites have a catalog of PC-98 games with a flag saying if a game has adult content or not. For example http://fullmotionvideo.free.fr/screen/! title.html or http://www.pc98.org/ Q: How can I know if a game needs Japanese knowledge? A: Unfortunately, I have not found a site that has this kind of flag for the games, but you can see the screenshots or the genre of the game, to guess it. Please, if you find a site with details about the Japanese knowledge needed for each game, let me know! Q: Please, tell me a few games playable without Japanese knowledge, and without adult content! A: OK, here are a few: the English translations of the games Farland Story 1, Farland Story 2, Farland Story 3, Farland Story 4, Farland Story 5, Farland Story 6... Do you need more? Well, you can play Columns, Carax'92, Jump Hero, Popful Mail, Prince of Persia (it is in Japanese, but it is playable simply clicking on the first option of the menu), Runners High, Rusty, Car 2 Grand Prix, Dungeon Master, Elvira-Mistress of the Dark, Galaga, Gods, Lemmings, Mety's Snow War, Mole Mole, Net Guardian, Push'n Pop, and many more... Q: My game displays a weird Japanese error when launched! A: I can suggest two things: first of all, if the error message contains something "similar" to "SW 2 8", go to the main menu and select "Reset with DIP SW 2-8". Second, if you are trying to launch a game that has several floppy disk images, maybe you need to insert the image number 2 in the Floppy Unit B (you can do it pressing the right analog stick) and after that, go to the main menu and select "Reset". If that fails, I'm sorry but I cannot help more, as I don't know Japanese. Q: How can I launch games with multiple floppy disk images? A: You must select the FIRST of them, and the game will begin (the emulator will insert it in the Floppy Unit A). If an error is displayed, you will usually need to insert the SECOND disk on the Floppy Unit B clicking the right analog stick) and maybe after that you will need to go to the main menu and "Reset". During the gameplay, sometimes you will be prompted to insert a new disk, and you can do it pressing the left or right analog sticks. Q: My game runs too slow! A: Go to the main menu pressing Start, then try to increase the clock speed (for example at 40 MHz if you are in PC-9801 emulation), and choose "Reset". This trick works well for PC-9801 emulation, but unfortunately it is usually not enough when we emulate a PC-9821. Q: My game runs too fast! A: Go to the main menu pressing Start, configure the clock speed at 2 MHz, and choose "Reset" Q: How can I play PC-9821 games? A: Select them with "X" in the rom list. Screenshots: Credits: I want to say thanks to all the people that helped me in my projects: Neobomb, Hyper_Eye, Madmab, Freakdave, weinerschnitzel, XtecuterX73, SPPV, darknoir, the Surreal64 CE team... Besides, big thanks to all the people that make possible the Xbox scene and the emuxtras project, Neobomb (again!), Wimpy, Waal, Bigby, Madmab, Perr, Mega Man, SPPV... Thank you very much for your work! Lots of thanks to the kind people of the Tokugawa Corporate Forums who helped me in my first steps with PC-98, mainly Ben, peter_j, Trickless, Ryo Cokey, Don Rumata, DrJones, Starscream the 2nd and Kobushi. And of course, thanks to the creator of the original Neko Project II and all the developers who released variants of it. Huge thanks to gradius3 for all his support, ideas and beta testing help! The sources of the emulator are in the same package, so if anyone wants to see them and try to improve them, it will be very wellcome. You can contact me if you want to do it. Thank you for reading this! HCF Submitter Dempsey_86 Submitted 07/11/23 Category Emulators  
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