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    Xbox-Scene
    We’re thrilled to announce two major releases that push the boundaries of development for the Original Xbox:
    1️⃣ RXDK: An open-source installer that brings the Xbox Development Kit (XDK 5933) into the modern age! Say goodbye to outdated Windows XP virtual machines and Visual Studio 2003. RXDK lets you build and compile Original Xbox projects on Windows 10/11 using Visual Studio 2019 and newer versions. 🚀
    📥 Check it out here: https://github.com/Team-Resurgent/RXDK
    2️⃣ SDL 2.0.10 Port for the Original Xbox: The popular SDL library has been ported to work with RXDK! This port has been tested with SDL2 samples (LazyFoo) and even DevilutionX. It also includes support for SDL2 Mixer and lays the groundwork for future features.
    📥 Grab it here: https://github.com/Team-Resurgent/RXDK-SDL2x
    ✨ Special Thanks:
    CrunchBite and Horneydvl for their amazing samples and contributions. Equinox & Team Resurgent for their work on RXDK. NRGST183 for his suggestions and pushing for alternatives. AsayuGit for porting and fixing the SDL2 Mixer addon. Lantus/MVG and Hyper_Eye for their foundational work on the SDL 1.2 port. 💡 Whether you’re an experienced developer or just curious about the Original Xbox scene, these tools open up a whole new world of possibilities. Let’s push the limits of what’s possible on this iconic console!
    👾 Happy coding, and don’t forget to share your projects with the community!

    Xbox-Scene
    The Xbox-Scene community is thrilled to present Xbox-Scene Modfest, a development event dedicated to the original Xbox, Xbox 360, Xbox One, and Xbox Series X. This online fest invites developers, artists, and enthusiasts to create and submit games, emulators, applications, or hardware mods. Submissions open December 1st, with projects due by January 31st. Community voting and a judging panel will award prizes to the top entries across two distinct categories: Software and Hardware.
    Two Prize Categories:
    1. Software: This category includes games, emulators, and applications. Prize will be awarded based on creativity, functionality, and impact on the community.
    2. Hardware: This category includes hardware mods or projects. Participants can submit completed projects by the January 31st deadline. If a project is not yet finished, participants must submit a video demonstrating proof of concept by the deadline. The hardware prize will only be awarded once the project is finalized and released under an open-source license in accordance with the contest rules. This approach allows flexibility for hardware developers while ensuring the contest remains fair and innovative.
    Projects may use official or unofficial development tools, such as NXDK, XDK, or other available options, and must be open-sourced on GitHub or similar platforms, fostering collaboration and community support.
    Rules include:
    1. No NSFW Content: Projects must not contain adult, offensive, or inappropriate material to keep the event inclusive and family-friendly.
    2. Open-Source Requirement: All submissions must be open-sourced or allow community contributions, fostering collaboration and knowledge sharing.
    3. Previously Started Projects: Games, emulators, applications, or hardware mods that have been previously started are welcome, provided they meet all event requirements and show significant progress or improvements.
    4. Originality Requirement: Projects must be the original work of the entrant or represent a significant improvement or expansion of an existing project.
    5. Hardware Safety: Hardware modifications must include clear documentation to ensure safe and responsible use and should not encourage practices that could permanently damage consoles.
    6. Documentation: Submissions must come with adequate documentation, detailing how to build, install, or use the project so that the community can easily engage with or extend the work.
    7. Licensing: All open-source projects must use a permissive license to guarantee that others can learn from or contribute to the work.
    8. Community Engagement: Participants are encouraged to engage with the community by sharing progress updates on the Xbox-Scene forums or Discord, contributing to a collaborative and supportive event atmosphere.
    9. Xbox One and Xbox Series X Compliance: Projects for Xbox One or Xbox Series X must not interfere with or negatively impact Xbox Live, the Xbox terms of service, or any other Microsoft services.
    Prizes: Exciting prizes will be awarded to the top entries in both categories! Details will be announced soon.
    Sponsorship and Contributions: We are actively seeking sponsors and contributors to help build an exciting prize pool for Xbox-Scene Modfest 2024. If you're interested in supporting the event and contributing to the community, please reach out to one of the staff members on the Xbox-Scene Discord.
    Whether you’re passionate about software, hardware, or mods, Xbox-Scene Modfest celebrates the creativity and spirit of these consoles. To join, register your interest on our forums or connect with fellow creators in the Xbox-Scene Discord!

    HoRnEyDvL
    Team Resurgent  have just released Prometheos V1.4.0, a custom OS designed for various Xbox modchips. This update brings a host of new features and improvements, making it a must-have for modchip users.
     
    **What’s New in Prometheos V1.4.0:**
    - **Expanded Modchip Support:**
      - Added support for Aladdin 2MB variant modchips.
      - Added support for Modxo Official Pico, Modxo RP2040-Zero, and Modxo YD-RP2040.
    - **VGA Support:** VGA output is now supported, enhancing display options.
    - **Video Fixes for Xbox V1.6:** Issues related to the Xcalibur encoder have been fixed, improving composite, SCART, S-video, and component video modes.
    - **RTC Addon Module Support:** Now you can sync the time to your Xbox with the new RTC addon module.
    - **New Settings Options:**
      - Hide the splash screen via settings.
      - Set date and time directly through the settings menu.
      - Configure dual HDD support.
    - **FTP Improvements:**
      - FTP now supports a second HDD.
      - Fixed a bug that caused directories not to display in FTP.
    - **New Features:**
      - Added Invaders Mini Game.
      - Faster bank autoboot: Press eject when the Xbox is off to boot back into Prometheos.
      - Disk-related errors are now ignored, allowing for quicker booting into Prometheos.
    - **Bug Fixes:**
      - Addressed compatibility issues and slowdowns with certain Xbox revisions.
    **Get Involved with the Community:**
    The source code for Prometheos will be updated and released on GitHub, where the team welcomes contributions from the community. Whether you're interested in improving the OS or simply testing it out, your input is invaluable.
    *Please report any test results, bugs, or feedback through the Discord channel.*
     
    **Connect with Us:**
    - **Discord:** [Join Team Resurgent & CerBios](https://discord.gg/VcdSfajQGK)
    - **Patreon:** [Support the team](https://www.patreon.com/teamresurgent)
    - **Ko-fi:** [Buy us a coffee](https://ko-fi.com/teamresurgent)
    - **GitHub:** [Contribute to the project](https://github.com/Team-Resurgent)



    HoRnEyDvL
    Team Cerbios has just rolled out their latest release, V2.4.2 Beta, for the Original Xbox (versions 1.0 - 1.6). This update brings several significant improvements and requested Dual HDD feature.
    ---
    **What’s New in V2.4.2 Beta:**
    - **Splash Screen Fix:** The "Dogs Are Back" splash screen is now corrected.
     
    - **Dual HDD Support:** This update enhances dual HDD functionality, with optimized UDMA settings for better performance. The updated settings allow users to configure both master and slave drives with ease.
    - **LithiumX Update:** The latest version of LithiumX enables browsing of the second HDD.
    - **System Stability:** General improvements have been made to enhance overall system stability.
    ---
    **Important Notes on Dual HDD Support:**
    Dual HDD support is a new feature for the Original Xbox, and you might encounter some bugs. Team Cerbios encourages users to test and report any issues through their Discord channel. Custom formatting of the second HDD requires FATXplorer 3.0 beta 32 or higher this can be downloaded from https://fatxplorer.eaton-works.com/3-0-beta/.
     
    ---
    **Dashboard and Software Updates:**
    To support dual HDD functionality, open-source dashboards need updates. Software without source code may require manual patching, and sharing patches with the community is encouraged.


     

    Xbox-Scene
    For those familiar with original Xbox modding, the internal hard drive is notoriously locked using the ATA security feature, a measure implemented by Microsoft in the early 2000s to deter modders. Although this security feature was quickly bypassed, it remains a persistent challenge. Unlocking the drive requires the ATA password, which is calculated by the Xbox using an HMACSHA1 hash of the disk information and a unique key known as the HDD key. This HDD key, stored in the Xbox’s EEPROM, is essential for unlocking the drive. If the Xbox becomes non-functional, retrieving this key can be extremely difficult.
    FATXplorer 3.0 beta 31 addresses this issue with a new feature that allows users to recover the ATA password directly from the drive, without needing the original Xbox. With just one click, users can obtain the password and unlock the drive to access its contents.





    Check out FATXplorer Website for more info & downloads of the latest 3.0 Beta.
     

    Xbox-Scene
    The Hawk project, spearheaded by developer Ryzee119, breathes new life into the Xbox gaming experience by introducing an open-source replacement for the Microsoft Xbox Live Communicator.
    This innovative device maintains all original functionalities but includes significant upgrades like a 3.5mm TRRS jack to support a broader range of headsets and replaces the traditional volume wheel with a more modern button-controlled interface, where volume levels are indicated by the brightness of an LED.
    The device is designed for easy integration into Xbox controllers and includes features such as button-activated volume control, mute, and microphone gain adjustment, all with corresponding LED signals. Users can save their settings directly on the device, with the option to reset to default settings as needed.
    For DIY enthusiasts, Hawk offers detailed assembly and programming instructions through resources like Kitspace and KiCanvas, and it supports programming via USB DFU or an ST-Link interface.
    For more information on assembly, programming, and usage, enthusiasts are encouraged to visit the Hawk project's comprehensive guide on GitHub.
    Explore the Hawk project on GitHub.



    Xbox-Scene
    In another development for original Xbox gaming enthusiasts, a new port of Zelda 3 has been released for the original Xbox. Ported By Calistex, this project marks their first attempt at porting on the Xbox. 
    The port is based on an older version of https://github.com/Rinnegatamante/zelda3 and lacks some updates from the most recent iterations found in the original repository. Despite these omissions, the core gameplay remains intact, allowing players to dive back into the beloved world of Zelda on their classic Xbox consoles.
    However, users should be aware of several known issues:
    Intermittent audio failures at the start of the game. Absence of certain features present in the latest repository updates. Screen misalignment when adjusting the ExtendedAspectRatio to 4:3 via the zelda3.ini file. The port was developed using the NXDK toolchain. Interested users can clone and contribute to the project from GitHub using the provided repository link https://github.com/Calistex/zelda3-xbox

    Disclaimer: Users must own the original Zelda 3 game and provide their own game assets in order to use this port.









    HoRnEyDvL
    In a significant development for the Xbox homebrew community, Daniel Pinheiro has successfully ported Sonic CD to the original Xbox, following his previous achievements with Sonic Nexus and Celeste Classic. This latest project is part of Pinheiro's ongoing efforts to bring classic Sonic games to older consoles using various versions of the Retro Engine.
    Pinheiro shared the news in a recent update, stating that for the port to function correctly, players need to place the game assets in the same directory as the .xbe file. More detailed instructions and technical details are available on the project’s GitHub page.
    While this release marks a remarkable milestone, Pinheiro also noted that his next projects, which involve porting versions 4 and 5 of the Retro Engine, will require more time. He explained, "The next Retro Engine ports should take a little longer to come out, as I need to rest a little and focus on other points in my personal life, but I promise it won't take long to return with the ports."
    Pinheiro's dedication to reviving classic games on the original Xbox has not only allowed gamers to relive their favorite Sonic moments but also preserved the legacy of these games for future generations. His work underscores the enduring appeal and community support for retro gaming.
    Fans and followers can stay updated and contribute to the project by visiting the GitHub repository at https://github.com/danielgpinheiro/RSDKv3-xbox.
    Make sure to follow his thread below for future updates and discussions.


    Screenshots:







    HoRnEyDvL
    In an exciting development for retro gaming fans, Daniel Pinheiro, who previously ported Celeste Classic to the original Xbox, has now successfully brought Sonic Nexus, a fan game, to the same platform. This marks the beginning of a series of ports that Pinheiro plans to undertake using different versions of the Retro Engine.
    Pinheiro's journey began with the desire to port Sonic Mania to the original Xbox, a task that requires extensive experience with porting games. Opting to build his skills gradually, he started with Celeste Classic, learning valuable lessons that paved the way for more complex projects. His latest achievement, the RSDKv1 port, demonstrates his growing expertise and commitment to bringing beloved games to classic hardware.
    Sonic Nexus was developed using the first version of the Retro Engine, and its port to the original Xbox not only allows players to enjoy the game on classic hardware but also sets the stage for future ports. Pinheiro plans to continue this series by tackling subsequent versions of the Retro Engine, which include Sonic CD 2011, Sonic 1 and 2 from 2013, and ultimately Sonic Mania.
    For those interested in exploring or contributing to this port, the project is open source and available on GitHub at https://github.com/danielgpinheiro/RSDKv1-xbox . This initiative not only breathes new life into classic games but also ensures they remain accessible on platforms beloved by the gaming community.
    Pinheiro's efforts are a testament to the passion and dedication prevalent within the retro gaming scene, and his upcoming projects are eagerly anticipated by fans eager to revisit their favorite Sonic games on the original Xbox.
    Make sure to follow his thread below for future updates and discussions.
     
    Screenshots:
    fo


     

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